| Mod | Save | ||
|---|---|---|---|
| STR | 30 | +10 | +17 |
| DEX | 14 | +2 | +9 |
| CON | 21 | +5 | +12 |
| Mod | Save | ||
|---|---|---|---|
| INT | 16 | +3 | +3 |
| WIS | 11 | +0 | +7 |
| CHA | 7 | −2 | −2 |
Magic Resistance. The cloud has advantage on saving throws against spells and other magical effects.
Legendary Resistance (3/Day). If the cloud fails a saving throw, it can choose to succeed instead.
Unusual Physiology. The cloud does not need to eat, drink, or sleep.
Multiattack. The cloud makes two Windblade attacks.
Windblade. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) Bludgeoning damage plus 11 (2d10) Lightning damage.
Legendary Action Uses: 3. Immediately after another creature’s turn, the cloud can expend a use to take one of the following actions. The cloud regains all expended uses at the start of each of its turns.
Firey Rain. Constitution Saving Throw: DC 20, each creature in a 30-ft.-radius and 60-ft.tall Cylinder within 120 ft. Failure: 38 (7d10) Fire damage. Success: Half damage. Success or Failure: The cloud can't take this action again until the start of its next turn.
Driving Winds. The cloud casts Gust of Wind without spell components, using Intelligence as its spellcasting ability (spell save DC 18).
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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3/8/2025 6:37:07 PM
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5
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1
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Coming Soon
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