| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 15 | +2 | +2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 14 | +2 | +2 |
| CHA | 8 | −1 | −1 |
Agile Landing. The wildcat takes no damage from falling 40 feet or less, provided it isn’t Incapacitated.
Natural Camouflage. The wildcat has advantage on Dexterity (Stealth) checks made in its native terrain.
Sprint (Recharges after a Short or Long Rest). When the wildcat moves on its turn in combat, it can triple its speed until the end of its turn.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) Piercing damage plus an additional 3 (1d6) piercing damage if the target is Grappled or Restrained. If the target is Prone, the attack deals 12 (2d8 +3) Piercing damage instead.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) Slashing damage. If the wildcat has advantage on the attack, it deals an additional 3 (1d6) Slashing damage, and the target is Grappled (escape DC 13). While grappling the target in this way, the wildcat can’t attack another creature.
Sneak. The panther takes the Hide action.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/8/2025 7:39:54 PM
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32
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3
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Coming Soon
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