Large Undead, Neutral Evil
AC 14 (natural armor)    Initiative −1 (9)
HP 84 (8d12 + 32)
Speed 30 ft.
Mod Save
STR 19 +4 +4
DEX 8 −1 −1
CON 18 +4 +4
Mod Save
INT 3 −4 −4
WIS 5 −3 −3
CHA 4 −3 −3
Vulnerabilities Radiant
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 7
Languages Understands Common and Giant but can't speak
CR 4 (XP 1,100; PB +2)
Traits

Undead Fortitude. Whenever a creature deals 7 damage or less to the zombie, the zombie takes no damage instead.

Actions

Multiattack. The zombie makes two Fist attacks.

Fist. Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Bludgeoning damage, and if the target is Large or smaller, it is Grappled (escape DC 14). The zombie has two fists, each of which can grapple one target.

Toxic Vomit (Recharge 5–6). Constitution Saving Throw: DC 14, each creature in a 15-ft. Cone. Failure: 14 (4d6) Poison damage. Success: Half damage.

Reactions

Shove. Trigger: A Huge or smaller creature within 10 feet of the zombie hits it with a melee attack. Response: The zombie Shoves the creature up to 10 feet away.

Previous Versions

Name Date Modified Views Adds Version Actions
3/8/2025 8:07:12 PM
14
5
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Coming Soon
TheBooksDoctor

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