AC
14
(natural armor)
Initiative
−1 (9)
HP
84
(8d12 + 32)
Speed
30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +4 |
| DEX | 8 | −1 | −1 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 5 | −3 | −3 |
| CHA | 4 | −3 | −3 |
Vulnerabilities
Radiant
Immunities
Poison; Exhaustion, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 7
Languages
Understands Common and Giant but can't speak
CR
4 (XP 1,100; PB +2)
Traits
Undead Fortitude. Whenever a creature deals 7 damage or less to the zombie, the zombie takes no damage instead.
Actions
Multiattack. The zombie makes two Fist attacks.
Fist. Melee Attack Roll: +6, reach 10 ft. Hit: 11 (2d6 + 4) Bludgeoning damage, and if the target is Large or smaller, it is Grappled (escape DC 14). The zombie has two fists, each of which can grapple one target.
Toxic Vomit (Recharge 5–6). Constitution Saving Throw: DC 14, each creature in a 15-ft. Cone. Failure: 14 (4d6) Poison damage. Success: Half damage.
Reactions
Shove. Trigger: A Huge or smaller creature within 10 feet of the zombie hits it with a melee attack. Response: The zombie Shoves the creature up to 10 feet away.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/8/2025 8:07:12 PM
|
14
|
5
|
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|
Coming Soon
|
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