Blood Frenzy. The cultist gains advantage on melee attacks if an enemy is below half health.
Death is Glory. If the cultist is reduced to 0 HP, it makes one final attack before dying.
Multiattack.
The cultist makes two Greataxe attacks.
Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d12+4 slashing damage.
Bloody Reckoning (1/Day). The cultists sacrifices 20 hp, making three attacks instead of 2 on it's turn.
Sanguine Offering. The Cultist chooses an ally within 30 ft. That ally gains temporary hitpoints equal to half the cultist's maximum HP (45 HP), and the cultist dies instantly.
Frenzied Strike. If the cultist hits a target with a melee weapon, they can immediately attack again.
Reaction Name. Enter the description for your action.
Description
Draped in tattered, blood-drenched armor, their skin painted with burning ritual scars, the Berserk Cultists are zealous warriors who believe death in battle is the greatest offering to Astoroth.
Their eyes are hollow pits of madness, their teeth sharpened into jagged fangs, and they fight with reckless abandon, knowing pain is fleeting but the glory of slaughter is eternal.
They do not hesitate.
They do not fear.
They exist only to kill and be killed in Astoroth’s name.
Personality & Tactics
- Charge into battle heedlessly, seeking only to kill or die in service.
- Attack in frenzied waves, overwhelming their enemies with sheer, suicidal aggression.
- If they begin to lose, they set themselves on fire or tear out their own hearts, offering their souls directly to Astoroth.
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