| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +0 |
| DEX | 18 | +4 | +4 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 19 | +4 | +9 |
| WIS | 14 | +2 | +7 |
| CHA | 12 | +1 | +1 |
Far Realm Parasite. Inside the lich’s torso dwells a wormlike parasite that contains the lich’s soul. When the lich dies, it implodes into the parasite, which then vanishes into the Far Realm. In 2d4 days, the parasite causes the lich to reappear within 1d4 miles of where it died. If the lich died inside a magic circle cast to contain Undead, the lich instead reappears as an otyugh with all the lich’s memories.
Legendary Resistance (4/Day). If the lich fails a saving throw, it can choose to succeed instead.
Unusual Nature. The lich doesn’t need air, food, drink, or sleep.
Multiattack. The lich makes one Parasitic Tentacle attack or uses Spellcasting. The lich also uses Psychic Whisper twice.
Parasitic Tentacle. Melee Weapon Attack: +9 to hit, reach 10 ft., one creature. Hit: 25 (6d6 + 4) piercing damage plus 25 (6d6 + 4) necrotic damage. The target must succeed on a DC 17 Constitution saving throw or be poisoned. The poisoned target can repeat the save at the end of each of its turns, ending the effect on itself on a success. The third time the target fails the save, the target dies and dissolves into a gibbering mouther that obeys the lich and uses the target’s initiative.
Psychic Whisper. The lich targets one creature it can see within 120 feet of itself. The target must succeed on a DC 17 Wisdom saving throw or take 25 (6d6 + 4) psychic damage and be stunned until the end of the lich’s next turn as incomprehensible whispers fill the target’s mind.
Spellcasting. The lich casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):
At will: detect magic, mage hand, prestidigitation
2/day each: dispel magic, hunger of Hadar, chaos bolt
1/day each: arcane eye, dimension door, plane shift (self only), Ice Storm
Far Realm Step. Immediately after taking damage, the lich, along with any equipment it is wearing or carrying, magically teleports up to 60 feet to an unoccupied space it can see.
Rewrite Reality: [4/day] Using the powers gifted to him from his master, Brelgoth can reshape reality however he pleases. Brelgoth chooses [roll]1d4[/roll] locations on the map and warps them in wicked ways, transforming them into spiked pillars or walls and are left permanently altered. Players standing within a 10 feet of the alter space take 3d6 piercing damage and 2d8 psychic damage.
Description
"You think you are fighting a man. A king. A lich. But you are wrong. You are fighting an idea. A whisper in time that should have been erased long ago."
Before you stands a figure that defies time itself, his skeletal frame wrapped in robes of shifting frost—woven from threads of ice and shadow, flickering between solidity and illusion. His face is half a ruined skull, half the memory of what once was—the empty eye sockets burning with an unnatural blue-white light, flickering like dying embers.
His crown, frozen into his very skull, glows with a pulse of cold, the sigils carved into it squirming as if alive. His left hand clutches a scepter of bone and ice, jagged at its edges as though it were once something whole, now shattered. His right hand—his true hand—is missing, replaced instead by a swirling, writhing void of necrotic mist that does not obey the laws of this world.
The air around him is wrong.
It is not simply cold—it is as though time itself is frozen, struggling to move forward. The longer you stand before him, the more the world itself flickers—the walls of his throne room shifting between a ruined past, an untouched present, and a future that should not exist.
And then he speaks.
His voice does not come from his mouth—it crawls into your mind, scratching against the inside of your skull like a forgotten memory forced into the present.
"Do you think you have won?"
"You are nothing but pages in a book already written."
"I was never your true enemy."
Lair and Lair Actions
The Tower of Unwritten Fate
Haunted Past: Brelgoth's Tower was meant to torture him as much as any other who dare entire its doors. Brelgoth is tormented by twisted shadows of his former sorcerer self. Three of them always remain at his side mocking him, but will defend him in battle. When one falls, another appears the next turn. Only upon invoking his daughter's essence, can he break this curse.
Library of False Memories: When Brelgoth reaches 50% hp, the tower itself alters its interior to protect him. The throne room transforms into a library filled with screaming false voices and memories. Every turn until either Brelgoth is defeated, or Mira's essence is invoked, players suffer Memory Loss.
Memory Loss
| d6 | Form |
|---|---|
| 1 | Forgets the name, and all details of one of their companions |
| 2 | Loses 1 spell slot of their highest available |
| 3 | Forgets one spell until long rest |
| 4 | Forgets how to speak(18DC wisdom savings throw) 2 turns, can no longer cast spells. |
| 5 | Forgets what side they are fighting for, immediately performs a melee attack with their equipped weapon to the closest friendly target. |
| 6 | Forgets how to contain the contents of their stomach, immediately defacates and vomits all over themselves, and have disadvantage on all attacks they make or made on them until after their next turn. |
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