Blood scent : Any creature hit by a Bloodhunter Will bleed taking 1d4 necrotic damage.
Talons: 5 ft of range. 1d6 slashing damage. +1 to Ac break
Raging screech: Any creature within 20ft of this creature must make a constitution saving throw if you roll under a 14 you take 1d4 +1 Psychic damage
Hunters reposition : Can use a bonus action to disengage or move 30 ft
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The person trying to tame the Bloodhunter must have cooked meat and roll more than a 15 in animal handling Can only try once on the same Bloodhunter. A falcon looking creature. Red and brown. Smart and agile.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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