| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 15 | +2 | +2 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 15 | +2 | +2 |
| WIS | 16 | +3 | +6 |
| CHA | 18 | +4 | +7 |
Abduct. The bugbear’s Speed isn’t halved when it moves a creature Grappled by it.
Bugbear’s Inspiration. Allied creatures within 15 feet of the booyah who can see or hear them have advantage on Wisdom and Charisma saving throws.
Multiattack. The booyah makes two Arcane Staff attacks.
Arcane Staff. Melee Attack Roll: +7, reach 5 ft. Hit: 8 (1d8 + 4) Bludgeoning damage plus 9 (2d8) Lightning damage. If the target is a Large or smaller creature, the booyah can move them up to 10 feet horizontally.
Tentacle Eruption (3/Day). Constitution Saving Throw: DC 15, one creature within 60 ft. Failure: 27 (5d10) Piercing damage, and the target is Restrained until the tentacles are destroyed. A creature Restrained in this way takes 5 (1d10) Piercing damage at the start of each of its turns. The vines have AC 15, 10 Hit Points, and immunity to Psychic damage. Success: Half damage.
Ball Lightning (1/Day; Concentration). Dexterity Saving Throw: DC 15, each enemy creature in a 20-ft.-radius sphere centered on a point the booyah can see within 120 ft. that starts its turn or moves into the space for the first time. Failure: 27 (6d8) Lightning damage. Success or Failure: The sphere lasts for 1 minute, and the booyah can use its Bonus Action to move the sphere up to 20 ft.
Spellcasting. The booyah casts one the following spells, using Charisma as the spellcasting ability (spell save DC 15).
1/Day Each: Detect Magic, Disguise Self, Identify.
Shared Shield (2/Day). Trigger: A creature the booyah can see within 30 feet is hit with an attack. Response: The booyah casts Shield on the creature instead of itself.
Previous Versions
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3/8/2025 9:26:20 PM
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0
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Coming Soon
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