| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +7 |
| DEX | 10 | +0 | +0 |
| CON | 16 | +3 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Multiattack. Bulk makes two Slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) Bludgeoning damage or 12 (1d10 + 7) if raging.
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) Piercing damage or 10 (1d6 + 7) if raging. If Bulk has moved 10+ feet before making this attack on a Medium or smaller creature, the target is impaled on Bulk’s horn
and is Grappled (escape DC 15), Restrained, and takes 3 (1d6) Piercing damage at the start of each of its turns. While he has a creature Grappled, Bulk can’t make a Gore attack against another target.
Bulk's Magic Sphere. Bulk throws a 3-inch-radius magic sphere at a point he can see within 60 feet of him. If that point is 30 feet or less from Bulk, the ball grows to a 5-foot radius. If that point is more than 30 feet from Bulk, the ball grows to a 10-foot radius, causing the following effect. Dexterity Saving Throw: DC 15, each creature in the ball's area. Failure: 14 (4d6) Bludgeoning damage. Success or Failure: The ball shrinks back to its 3-inch radius and teleports into the hand Bulk used to throw it.
Bulk Smash (1/Day). Trigger: An allied creature Bulk can see is reduced to 0 hit points. Response: Bulk rages for 1 minute. While raging, Bulk’s melee attacks deal an additional 2 damage.
Thunderclap (1/Day). Dexterity Saving Throw: DC 15, each creature in a 30-ft. Emanation. Failure: 14 (4d6) Bludgeoning damage, and the target is Prone. Success: Half damage.
Description
Standing over ten feet tall with a powerful frame, Bulk enjoys slaughter and destruction. He possesses the head of a rhinoceros, the legs of an elephant, and the arms of a gorilla. Common sense isn’t Bulk’s strong suit and his methods lack subtlety, but he's inarguably effective in battle: Bulk charges forward, hits his target until dead or subdued, then moves on to the next.
Bulk only speaks in short phrases usually containing his name: Bulk smash. Bulk kill. Leave Bulk alone. Because of his large size and lack of subtlety, Bulk remains at camp with Derry Drohma during reconnaissance missions. Drohma dotes on Bulk during these times, and the big monster has begun to treat Bulk as a child treats a parent.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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3/8/2025 9:32:41 PM
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6
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0
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Coming Soon
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