| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 13 | +1 | +1 |
| CHA | 11 | +0 | +0 |
Amphibious. The bullywug can breathe air and water.
Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.
Pack Tactics. The elite has advantage on an attack roll against a creature if at least one of the elite's allies is within 5 feet of the hunter and the ally isn't Incapacitated.
Javelin. Melee or Ranged Attack Roll: +2, reach 5 ft. or range 30/120 ft. Hit: 3 (1d6) Piercing damage.
Bola. Ranged Attack Roll: +4, range 30/60 ft. Hit: 4 (1d4 + 2) Bludgeoning damage, and if the target is a Medium or smaller creature, it is Restrained until freed. A bola cannot restrain creatures that are formless. A creature can use its action to make a DC 10 Strength check, freeing itself or another creature within its reach on a success. Dealing 5 slashing damage to the bola (AC 10) also frees the creature without harming it, ending the effect and destroying the bola.
Leap. The bullywug can jump up to 30 feet by spending 10 feet of movement.
Nimble Escape. The elite can take the Disengage or Hide action on each of its turns.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
3/8/2025 9:35:33 PM
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2
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2
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Coming Soon
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