Large Construct, Neutral Evil
Armor Class 11
Hit Points 126 (16d8 + 56)
Speed 30 ft.
STR
22 (+6)
DEX
9 (-1)
CON
18 (+4)
INT
9 (-1)
WIS
10 (+0)
CHA
5 (-3)
Damage Immunities Lightning, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Gear +1 magical chain
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

 

Immutable Form. The Corpse Collector is immune to any spell or effect that would alter its form.

Lightning Absorption. Whenever the Corpse Collector is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

Magic Resistance. The Corpse Collector has advantage on saving throws against spells and other magical effects.

Magic Weapons. The Corpse Collector's weapon attacks are magical.

Actions

Multiattack. The Corpse Collector makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Description

A flesh golem is a grisly assortment of humanoid body parts stitched and bolted together into a muscled brute imbued with formidable strength.  A Corpse Collector is a gigantic undead that has a burly shaped muscled body and has pustules all over. It is covered mostly in yellow bandages with a few steel screws embedded into his shoulders that are connected to a chain leading to a series of moaning skulls.  Powerful enchantments protect it, deflecting spells and all but the most potent weapons. As a higher level undead, Corpse Collector easily overwhelms its low-tiered opponents. As its massive muscular frame implies, the strength of its arms can easily tear off a person’s body with its chain.

Monster Tags: construct

Habitat: SwampUnderdark

Treasure:  Individual

DeathDealer113

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