Large Undead, Lawful Evil
Armor Class 16 Breastplate
Hit Points 185 (15d12)
Speed 30 ft., Walk 40 ft.
STR
20 (+5)
DEX
15 (+2)
CON
17 (+3)
INT
15 (+2)
WIS
13 (+1)
CHA
14 (+2)
Saving Throws CON +7, CHA +6
Skills Athletics +10, History +5, Perception +8
Damage Vulnerabilities Acid, Necrotic
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Frightened, Restrained, Stunned, Unconscious
Senses Passive Perception 15
Languages Aquan, Common, Sahuagin
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

High Seas. The Cannon King can cause his seafaring vessel to move at twice the speed of a normal vessel.

Hearty. The Cannon King gains advantage on all Constitution saving throws.

Actions

Multiattack. The Cannon King makes three attacks. Two with his cutlass, and one with his flintlock pistol.

Cutlass. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 12 (1d10 + 5) [slashing/piercing] damage. 

Flintlock. RangedWeapon Attack: +8 to hit, range 10/60 ft., 1 target. Hit: 11 (2d8 + 3) [bludgeoning/piercing] damage.

Legendary Actions

The Cannon King can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Cannon King regains spent legendary actions at the start of its turn.

Bombs Away! (Costs 2 Actions). The Cannon King loads the cannon on his shoulder. He launches it toward his opponents, causing an explosion with a 15-foot radius. Each creature in the are must make a Dexterity saving throw (DC 18) and take 3d6 fire damage and 3d6 force damage on a failed save, or half as much on a successful one.

Cutlass (Costs 1 Action). The Cannon King makes an attack with his cutlass.

Flintlock (Costs 1 Action). The Cannon King makes and attack with his Flintlock Pistol.

Description

A Cannon King rules over the pirate city of Frestentrov. The best pirates are constantly looking for ways to topple the standing king and take his place.

Lair and Lair Actions

The versatility of a pirate captain who rules a city, allows his lair to be his ship and his very own docks of Frestentrov. 

Lair Actions

On initiative count 20 (losing initiative ties), the [Cannon King] takes a lair action to cause one of the following effects; the [Cannon King] can’t use the same effect two rounds in a row:

  • Rock The Boat. The Cannon King stomps down, causing is boat or his docks (Whichever one he is on.) to shake. All creatures, except for him, and other pirates must make a Strength Saving Throw (DC 18) or be knocked prone.
  • Loud Blast. A loud blast is heard throughout his current lair. Every creature, besides The Cannon King must make a Constitution Saving Throw (DC 18) or be stunned until the end of their next turn.

 

 

Previous Versions

Name Date Modified Views Adds Version Actions
10/27/2019 10:17:51 PM
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Monster Tags: NPCundeadHuman

Habitat: CoastalUnderwater

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