High Seas. The Cannon King can cause his seafaring vessel to move at twice the speed of a normal vessel.
Hearty. The Cannon King gains advantage on all Constitution saving throws.
Multiattack. The Cannon King makes three attacks. Two with his cutlass, and one with his flintlock pistol.
Cutlass. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 12 (1d10 + 5) [slashing/piercing] damage.
Flintlock. RangedWeapon Attack: +8 to hit, range 10/60 ft., 1 target. Hit: 11 (2d8 + 3) [bludgeoning/piercing] damage.
The Cannon King can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Cannon King regains spent legendary actions at the start of its turn.
Bombs Away! (Costs 2 Actions). The Cannon King loads the cannon on his shoulder. He launches it toward his opponents, causing an explosion with a 15-foot radius. Each creature in the are must make a Dexterity saving throw (DC 18) and take 3d6 fire damage and 3d6 force damage on a failed save, or half as much on a successful one.
Cutlass (Costs 1 Action). The Cannon King makes an attack with his cutlass.
Flintlock (Costs 1 Action). The Cannon King makes and attack with his Flintlock Pistol.
Description
A Cannon King rules over the pirate city of Frestentrov. The best pirates are constantly looking for ways to topple the standing king and take his place.
Lair and Lair Actions
The versatility of a pirate captain who rules a city, allows his lair to be his ship and his very own docks of Frestentrov.
Lair Actions
On initiative count 20 (losing initiative ties), the [Cannon King] takes a lair action to cause one of the following effects; the [Cannon King] can’t use the same effect two rounds in a row:
- Rock The Boat. The Cannon King stomps down, causing is boat or his docks (Whichever one he is on.) to shake. All creatures, except for him, and other pirates must make a Strength Saving Throw (DC 18) or be knocked prone.
- Loud Blast. A loud blast is heard throughout his current lair. Every creature, besides The Cannon King must make a Constitution Saving Throw (DC 18) or be stunned until the end of their next turn.
Previous Versions
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Coming Soon
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