Medium Construct, Any Chaotic Alignment
AC 12    Initiative +3 (13)
HP 28 (3d8 + 4)
Speed 20 ft.
Mod Save
STR 11 +0 +0
DEX 16 +3 +3
CON 18 +4 +4
Mod Save
INT 21 +5 +7
WIS 15 +2 +2
CHA 12 +1 +1
Immunities Psychic; Charmed, Exhaustion, Frightened
Gear 20 Crossbow Bolts
Senses Passive Perception 8
Languages None
CR 3 (XP 700; PB +2)
Traits

Discord. Gains advantage on hit and spell rolls when conflict is happening.

Spellcasting. Chaos' Hatred is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). Chaos' Hatred has the following Warlock spells prepared:
Cantrips (at will): Chill Touch, Frostbite
1st level (4 slots): Cause Fear, Hellish Rebuke
2nd level (2 slots): Crown of Madness, Mind Spike

Actions

Chaotic Thought. Everyone within 8 ft has disadvantage on Wisdom saves for 2 turns.

Spear. Melee Weapon Attack: +2 to hit, range 20/60 ft., 1 target. Hit: 6, 8 (versatile 1d8, 1d6) Piercing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 150/600 ft., 1 target. Hit: 8 (1d8) piercing damage.

Club. Melee Weapon Attack: +2 to hit, reach 5 ft, 1 target, Hit: 4 (1d4) bludgeoning damage.

Bonus Actions

Barren Soul. Chaos' Hatred rolls 1d8 and saves it. The value rolled can be used to reduce someone's wisdom throw. Can only perform once every 5 turns

Crumbling Armor. Lowers AC by 3d3, but increases Walk Distance by 5. Stackable. If runs away, it can't be reacted. If Rigid Speed was used, it restores Walk to base. If Rigid Speed was used more than Crumbling Armor was, it rolls 3d3 instead. (Ex. Used rigid speed three times, it uses -3d3 AC and adds 5 Walk distance)

Rigid Speed. Lowers Walk Distance by 5, increases AC by 3d3. If Crumbling Armor was used, it restores AC to base. If Crumbling Armor was used more than Rigid Speed was, it rolls 3d3 instead. (Ex. Used Crumbling Armor three times, it uses -3d3 Walk and adds 5 AC)

Magical Restoration. Restores all spell slots. Can only use twice in a battle.

Reactions

Shaking Earth. If players try running, they must perform a Dexterity saving throw. DC 11.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The manifested Hatred brought by the chaos within the dimension. It is mostly a magic attacking construct, using weapons whenever it runs out of spell slots. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Cloud_yes_thats_my_real_name

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