Medium Humanoid (Tiefling), Any Chaotic Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
11 (+0)
WIS
10 (+0)
CHA
12 (+1)
Damage Resistances Poison
Senses Darkvision 60 ft, Passive Perception 10
Languages Abyssal, Common
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Poison Resilience. The Tiefling has advantage on Saving Throws against Being Poisoned.

Actions

Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Infernal Legacy. The Tiefling Casts Thaumaturgy (Charisma is Their Spellcasting Ability)

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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