Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
10
(+0)
DEX
10
(+0)
CON
10
(+0)
INT
11
(+0)
WIS
10
(+0)
CHA
12
(+1)
Damage Resistances
Poison
Senses
Darkvision 60 ft, Passive Perception 10
Languages
Abyssal, Common
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Poison Resilience. The Tiefling has advantage on Saving Throws against Being Poisoned.
Actions
Club. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Infernal Legacy. The Tiefling Casts Thaumaturgy (Charisma is Their Spellcasting Ability)
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
Comments