Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
12
(+1)
DEX
10
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
11
(+0)
Damage Resistances
Fire
Senses
Darkvision 60 ft, Passive Perception 10
Languages
Abyssal, Common
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Fiendish Critical. When the Tiefling Scores a Critical Hit they Add +2 Fire or Lightning Damage.
Actions
Club. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4+1) bludgeoning damage.
Baloran Legacy. The Tiefling Casts Thaumaturgy (Charisma is Their Spellcasting Ability)
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
Comments