Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
12
(+1)
DEX
11
(+0)
CON
10
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Damage Resistances
Poison
Senses
Darkvision 60 ft, Passive Perception 10
Languages
Abyssal, Common
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Mighty Physique. When the Tiefling is Grappling a Small or Tiny Creature it's Speed is not Reduced.
Poison Resilience. The Tiefling has advantage on Saving Throws against being Poisoned.
Actions
Hulking Fists. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
Comments