Medium Humanoid (Tiefling), Any Chaotic Alignment
Armor Class 10
Hit Points 4 (1d8)
Speed 30 ft.
STR
12 (+1)
DEX
11 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Damage Resistances Poison
Senses Darkvision 60 ft, Passive Perception 10
Languages Abyssal, Common
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Mighty Physique. When the Tiefling is Grappling a Small or Tiny Creature it's Speed is not Reduced.

Poison Resilience. The Tiefling has advantage on Saving Throws against being Poisoned.

Actions

Hulking Fists. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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