| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 6 | −2 | −2 |
| WIS | 8 | −1 | −1 |
| CHA | 5 | −3 | −3 |
Hail of Bones. If the skeleton is reduced to 0 hit points by Bludgeoning, Force, or Thunder damage, the skeleton is destroyed in an explosion of bone. Each creature within 5 feet of it takes 4 (1d8) Piercing damage.
Necrotizing Shortsword. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 3 (1d6) Necrotic damage, and the target cannot regain any hit points until the start of the charred skeleton's next turn.
Description
To banish a spirit, an old method says to salt and burn the bones of the deceased. When this ritual is common in an area, any necromancer raising a skeleton army may find himself fortunate to raise a few of the dead whose ghost was banished this way. The carbon in their bones now turned to steel, these skeletons pack more than just a punch for any adventurer, who must be very careful facing them.
Previous Versions
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6/21/2022 11:00:45 PM
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5
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5
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7/18/2022 3:32:29 PM
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5
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5
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1/17/2023 9:05:58 PM
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16
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0
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5
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8/20/2024 3:09:49 AM
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23
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3/9/2025 1:34:22 AM
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27
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0
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