Medium Or Small Humanoid (Elf), Chaotic Neutral
Armor Class 15 (light armor)
Hit Points 44 (8d8 + 8)
Speed 40 ft.
STR
10 (+0)
DEX
18 (+4)
CON
12 (+1)
INT
16 (+3)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws DEX +7, INT +6
Skills Arcana +6, Investigation +9, Persuasion +4, Stealth +10
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Elvish, Thieves' Cant , Binary
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Cunning Action. Q can take a bonus action to Dash, Disengage, or Hide.

Neural Interface. Q can interface with computers and security systems as a bonus action.

Sneak Attack. Once per turn, Q deals an extra 12 (3d8) damage when hitting with advantage or when target is adjacent to ally.

Actions

Multiattack. Q makes two attacks with her neural disruptor, or one hack attack.

Neural Disruptor. Ranged Attack Roll: +7, range 40/120 ft., one target, Hit: 7 (1d6 + 4) Psychic damage.

Hack Attack. Q targets an electronic system within 30 feet. The system must make a DC 15 Constitution saving throw or become compromised for 1 minute.

Bonus Actions

Digital Cloak. Q becomes invisible to electronic detection systems for 1 minute.

Description

An Eberron 1099YK NPC.

Habitat: Any

Ser_Duck_the_Stout

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