| Mod | Save | ||
|---|---|---|---|
| STR | 21 | +5 | +8 |
| DEX | 10 | +0 | +3 |
| CON | 18 | +4 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 12 | +1 | +1 |
| CHA | 3 | −4 | −4 |
Immutable Form. The clockwork automaton is immune to any spell or effect that would alter its form.
Magic Resistance. The clockwork automaton has advantage on saving throws against spells and other magical effects.
Multiattack. The peacekeeper makes three attacks using Axe Arm or Repeating Crossbow in any combination.
Axe Arm. Melee Attack Roll: +8, reach 5 ft. Hit: 18 (2d12 + 5) Slashing damage, and if the target uses weapons, the target drops one weapon of the peacekeeper's choice, and the peacekeeper kicks it 15 feet away.
Repeating Crossbow. Ranged Attack Roll: +3, range 80/320 ft. Hit: 16 (3d10) Piercing damage.
Magnetic Pull. Strength Saving Throw: DC 15, each hostile creature wearing metal armor or made of metal within 30 ft. Failure: The target is pulled up to 15 feet toward the peacekeeper.
Interceptor. Trigger: An attack hits a Medium or smaller allied creature that the peacekeeper can see within 5 feet. Response: The peacekeeper forces the attacker to reroll the attack against the peacekeeper instead.
Description
With arms ending in axe blades and repeating crossbows mounted on their shoulders, clockwork peacekeepers are the mechanical police force of Salamandastron. Their undying loyalty makes them formidable opponents to those who would wish to invade or harm the populace of the mountain nation.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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3/9/2025 2:38:41 AM
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7
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1
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Coming Soon
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