Tiny Construct, Chaotic Neutral
AC 12    Initiative +5 (15)
HP 5 (2d4)
Speed 0 ft., Fly 40 ft.
Mod Save
STR 6 −2 −2
DEX 20 +5 +5
CON 10 +0 +0
Mod Save
INT 1 −5 −5
WIS 1 −5 −5
CHA 1 −5 −5
Resistances Bludgeoning, Fire, Force, Slashing
Immunities Poison; Charmed, Poisoned
Senses Blindsight 30 ft. (blind beyond this radius); Passive Perception 11
Languages None
CR 1/8 (XP 25; PB +2)
Traits

Mobilized. The remote has advantage on saving throws and ability checks to resist being Grappled or to escape a grapple. If Grappled, a creature can make a DC 20 Wisdom (Perception) check to locate the remote's deactivation plate.

Actions

Spike. Melee Attack Roll: +6, reach 5 ft. Hit: 1 Piercing damage. If the target is Medium or smaller, it is knocked Prone.

Previous Versions

Name Date Modified Views Adds Version Actions
3/9/2025 2:40:20 AM
3
0
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Coming Soon
TheBooksDoctor

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