Medium Construct, Unaligned
AC 17 (natural armor)    Initiative −1 (9)
HP 90 (12d8 + 36)
Speed 20 ft.
Mod Save
STR 17 +3 +3
DEX 9 −1 −1
CON 16 +3 +3
Mod Save
INT 5 −3 −3
WIS 11 +0 +0
CHA 1 −5 −5
Immunities Fire, Poison, Psychic; Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft.; Passive Perception 10
Languages Understands the languages of its creator but can't speak
CR 5 (XP 1,800; PB +3)
Traits

Fire Absorption. Whenever the golem is subjected to Fire damage, it takes no damage and instead regains a number of hit points equal to the Fire damage dealt.

Immutable Form. The golem can’t shape-shift.

Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Unusual Nature. The golem doesn't require air, food, drink, or sleep.

Actions

Multiattack. The golem makes two melee attacks.

Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 7 (2d6) Fire damage.

Battleaxe. Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Fire damage.

Reconstruct (1/Day). The golem reorients its parts, regaining 8 (1d8 + 4) Hit Points.

Previous Versions

Name Date Modified Views Adds Version Actions
3/9/2025 2:49:39 AM
3
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TheBooksDoctor

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