| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 9 | −1 | −1 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 11 | +0 | +0 |
| CHA | 1 | −5 | −5 |
Fire Absorption. Whenever the golem is subjected to Fire damage, it takes no damage and instead regains a number of hit points equal to the Fire damage dealt.
Immutable Form. The golem can’t shape-shift.
Magic Resistance. The golem has Advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Unusual Nature. The golem doesn't require air, food, drink, or sleep.
Multiattack. The golem makes two melee attacks.
Slam. Melee Attack Roll: +6, reach 5 ft. Hit: 6 (1d6 + 3) Bludgeoning damage plus 7 (2d6) Fire damage.
Battleaxe. Melee Attack Roll: +6, reach 5 ft. Hit: 7 (1d8 + 3) Slashing damage plus 7 (2d6) Fire damage.
Reconstruct (1/Day). The golem reorients its parts, regaining 8 (1d8 + 4) Hit Points.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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3/9/2025 2:49:39 AM
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3
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0
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Coming Soon
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