Tiny Fey, Neutral
AC 14 natural armor    Initiative +4 (14)
HP 24 (7d4 + 7)
Speed 25 ft., it crawls across the ground and can leap 6 feet in the air
Mod Save
STR 5 −3 −3
DEX 18 +4 +4
CON 12 +1 +1
Mod Save
INT 14 +2 +2
WIS 16 +3 +3
CHA 10 +0 +0
Skills Investigation +6, Perception +5, Stealth +8
Senses Darkvision 60 ft, Unknown Can sense magic from 30 ft away; Passive Perception 15
Languages Sylvan, Undercommon
CR 2 (XP 450; PB +2)
Traits

 

Magic Sense: The Arcane Pilferer can sense the presence of magic within 30 ft

Stealthy: The Arcane Pilferer has Advantage on Dexterity (Stealth) checks made to hide

Evasion: If the Arcane Pilferer is subject to an effect that allows to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

 

Actions

 

Arcane Theft: Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: The target must succeed on a DC 14 Wisdom saving throw or lose one spell slot of the highest level available. The Arcane Pilferer gains temporary hit points equal to twice the spell slot level, and it also steals gold equal to 10 gp per spell slot level from the target's belongings.

Venomous Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or take an additional 7 (2d6) poison damage and be poisoned for 1 minute. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

 

Bonus Actions

 

Shadow Blend: The Arcane Pilferer can use its bonus action to become invisible until the start of its next turn, or until it makes an attack or casts a spell.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Description: The Arcane Pilferer is a small, elusive creature resembling a salamander. It has a lithe, shadowy body with sleek, dark scales and large, glowing eyes. Its nimble fingers are perfectly adapted for stealing precious magic and gold from unsuspecting adventurers in the Underdark.

 

Lore: Arcane Pilferers are cunning and mischievous creatures that thrive in the dark, magical depths of the Underdark. They are naturally drawn to the presence of spellcasters and their precious belongings, using their stealth and magical abilities to pilfer spell slots and gold from their victims. These fey creatures have an innate sense of magic and can easily locate spellcasters, making them formidable foes for adventurers.

Arcane Pilferers often make their homes in hidden nooks and crannies within the Underdark, where they store their ill-gotten gains and magical energy. They are known to work in small groups, coordinating their efforts to steal from unsuspecting adventurers. Despite their mischievous nature, Arcane Pilferers can be negotiated with if approached carefully, as they are intelligent and understand the value of mutual benefit.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: fey

Habitat: Underdark

wawesome723

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