Medium Beast, Neutral
Armor Class 15
Hit Points 14 (4d6)
Speed 150 ft., Climb 50 ft.
STR
14 (+2)
DEX
15 (+2)
CON
10 (+0)
INT
3 (-4)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws DEX +4
Skills Perception +7, Stealth +12
Senses Darkvision, Passive Perception 19
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Sight: The Cheetah has advantage on Wisdom(Perception) checks that rely on sight.
Double Dash: The Cheetah can Dash using it's bonus action and the speed is doubled. It can sustain this speed for three rounds after which has to make a Constitution check (DC5) for each subsequent round dashing(adding +5 to the check each time). On a fail, the Cheetah suffers one level of exhaustion.
Trip Attack: When a Cheetah uses the Dash action to pursue a creature, it can attempt to trip the creature(DC13) within 5ft of it. On a fail, the target falls prone at which time the Cheetah can make one Bite attack.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
10/26/2019 6:28:31 PM
9
1
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Coming Soon
10/27/2019 4:16:11 AM
16
0
--
Coming Soon
10/27/2019 11:20:29 PM
15
1
--
Coming Soon

Monster Tags: Misc Creature

Habitat: GrasslandHill

MarQ8

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