Keen Sight: The Cheetah has advantage on Wisdom(Perception) checks that rely on sight.
Double Dash: The Cheetah can Dash using it's bonus action and the speed is doubled. It can sustain this speed for three rounds after which has to make a Constitution check (DC5) for each subsequent round dashing(adding +5 to the check each time). On a fail, the Cheetah suffers one level of exhaustion.
Trip Attack: When a Cheetah uses the Dash action to pursue a creature, it can attempt to trip the creature(DC13) within 5ft of it. On a fail, the target falls prone at which time the Cheetah can make one Bite attack.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.
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