Small Construct, Unaligned
Armor Class 14
Hit Points 38 (7d6 + 14)
Speed
STR
13 (+1)
DEX
16 (+3)
CON
14 (+2)
INT
3 (-4)
WIS
13 (+1)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Poisoned
Gear Metal Shards, Sparkers, Wires, Small Machine Core, Watcher Lens, Watcher Heart
Senses Passive Perception 15
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

The Watcher is a small machine designed to detect enemy threats. Watchers are equipped with scanning technology and report their findings to other machines in the advent of enemy detection. They often roam in large packs or alongside larger machines.

Watchers have a symbiotic relationship with other machines like Striders. The Watchers provide a watchful eye and patrol the perimeter in case of danger, allowing the Striders to calmly "graze". As long as the Watcher stays close by, the Striders will charge any actual threat.

Actions

Slam - Melee Weapon Attack: +3 to hit, reach 5ft., one target. Hit 6 (1d8 + 1) bludgeoning damage.

Flash - The Watcher emits a bright flash of light. Each creature within 15 feet of the flash must succeed on a DC 13 Constitution saving throw or be blinded until the end of the Watcher's next turn.

Electronic Screech - If Watcher detects a threat, immediately sends an alert message to every machine within 40 feet as bonus action.

Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Watchers' appearance resembles that of a small theropod dinosaur, albeit without forelimbs.

Despite being the smallest encountered machine, it still is as big as a large dog. Their most distinctive feature is their disproportionate head which houses a powerful, glowing sensor array and a spotlight, all mounted on a long neck that allows the machine to quickly swivel its head to observe its surrounding. The head is easily bigger than even the torso, but this is because it houses most of the gear.

Compared to the head, the Watcher's body looks ridiculously small. It balances on two very thin and simple legs resembling running prosthetics, and its head is balanced by a long, heavy tail.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

BeninTreekin

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