| Mod | Save | ||
|---|---|---|---|
| STR | 12 | +1 | +1 |
| DEX | 8 | −1 | −1 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 3 | −4 | −4 |
| CHA | 10 | +0 | +0 |
Entangling Thorns: When a creature starts its turn within 10 feet of the Bloodthorn Vines, the vines can attempt to grapple it. The target must succeed on a DC 12 Strength saving throw or be grappled (escape DC 12).Once grappled the target takes 5 (1d6 + 2) piercing damage. If the target attempts to escape the grapple, it takes 5 (1d6 + 2) piercing damage again.
Blood Drain: If a creature is grappled by the Bloodthorn Vines at the start of the vines’ turn, the vines drain its blood. The grappled creature takes 3 (1d6) necrotic damage, and the vines regain hit points equal to the damage dealt.
Multiattack. The vine makes two Thorn Lash attacks.
Thorn lash. Melee Attack Roll: +4, reach 10 ft. Hit: 4 (1d8) Piercing damage.
Description
Slow but mobile, Bloodthorn Vines will grab and cut through your flesh before you can feel the pain.
Bloodthorn Vines are twisted, sentient plants that grow in areas corrupted by Isolde’s necromantic and blood-rose magic. Their thorny tendrils are razor-sharp and drip with a faint red liquid, resembling blood. These vines are not merely plants—they are predators, lying in wait to ensnare and drain the life force of unsuspecting creatures. They are often found in Isolde’s lair, guarding her rose maze or hidden among the thorns of her gardens. Their eerie, writhing movements and faint whispers of rustling leaves make them a haunting presence.
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