| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 12 | +1 | +1 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | −3 | −3 |
| WIS | 10 | +0 | +0 |
| CHA | 8 | −1 | −1 |
Entangling Thorns: When a creature starts its turn within 10 feet of the Bloodthorn bouquet, the bouquet can attempt to grapple it. The target must succeed on a DC 14 Strength saving throw or be grappled (escape DC 14).
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On Grapple: The target takes 7 (2d6) piercing damage when first grappled.
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On Escape: If the target attempts to escape the grapple, it takes 7 (2d6) piercing damage again.
Blood Drain: If a creature is grappled by the Bloodthorn bouquet at the start of the bouquet’s turn, the bouquet drains its blood. The grappled creature takes 7 (2d6) necrotic damage, and the amalgam regains hit points equal to the damage dealt.
Regeneration: The Bloodthorn bouquet regains 10 hit points at the start of its turn if it has at least 1 hit point. If the amalgam takes fire damage, this trait doesn’t function at the start of its next turn.
Multiattack. The Bloodthorn Bouquet makes three Thorn Slam attacks. It can replace two attacks with a use of Necrotic Burst
Thorn Slam. Melee Attack Roll: +7, reach 15 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, the bloodthorn bouquet pulls the target 5 feet straight toward itself.
Necrotic Burst (Recharge 5-6): The Bloodthorn bouquet releases a burst of necrotic energy. Each creature within 10 feet must make a DC 14 Constitution saving throw, taking 21 (6d6) necrotic damage on a failed save, or half as much on a success.
Description
When 4 Bloodthorn Vines combine, they form a Bloodthorn Bouquet, a humanoid plant monster that embodies the collective strength and hunger of Isolde's pure hate. This creature is a terrifying fusion of thorns, vines, and necrotic energy, serving as a more powerful guardian or enforcer for Isolde.
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