Small Monstrosity, Neutral
AC 13 Natural Armor    Initiative +1 (11)
HP 27 (5d6 + 10)
Speed 40 ft., Walk 30 ft.
Mod Save
STR 14 +2 +2
DEX 12 +1 +1
CON 14 +2 +2
Mod Save
INT 4 −3 −3
WIS 10 +0 +0
CHA 6 −2 −2
Senses Darkvision 30ft; Passive Perception 12
Languages Understands Aquan, but cannot speak
CR 1 (XP 200; PB +2)
Traits

Amphibious. The Axe-olotl can breathe air and water.

Axe Head. The axe on the Axe-olotl's head is a natural weapon. When the Axe-olotl makes a melee attack with its axe, it deals slashing damage instead of bludgeoning damage.

Regeneration. The Axe-olotyl regains 3 hit points at the start of its turn if it has at least 1 hit point. If it takes fire damage, this trait doesn’t function until the start of its next turn.

Actions

Axe Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 2) slashing damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be grappled (escape DC 12). Until this grapple ends, the target is restrained, and the Axe-olotl can’t bite another target.

Reactions

Axe Parry. When a creature the Axe-olotl can see hits it with a melee attack, the Axe-olotl can use its reaction to add 2 to its AC against that attack, potentially causing the attack to miss.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Axe-olotl is a strange and unsettling creature that looks like a small, smiling axolotl with a sharp, oversized axe fused to its head. Though it appears harmless, it is a cunning predator that uses its axe to defend itself and its territory. Found in shallow swamps and rivers, it is both adorable and dangerous.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: monstrosity

Habitat: CoastalSwampUnderwater

DustyK120

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