Medium Beast, Unaligned
AC 12    Initiative +2 (12)
HP 11 (2d8 + 2)
Speed 40 ft.
Mod Save
STR 14 +2 +2
DEX 15 +2 +2
CON 12 +1 +1
Mod Save
INT 3 −4 −4
WIS 12 +1 +1
CHA 6 −2 −2
Skills Perception +5, Stealth +4
Senses Darkvision 60 ft.; Passive Perception 15
Languages None
CR 1/4 (XP 50; PB +2)
Traits

Pack Tactics. The wolf has Advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Actions

Maul. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. Instead of dealing damage, the wolf can grapple the target (escape DC 11).

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage. If the target is a Medium or smaller creature, it has the Prone condition or is pushed 5 feet away (wolf's choice).

Description

Based on Curse of Strahd Reloaded guide for changes to wolves. 

Habitat: ForestGrasslandHill

jcuno

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