Lord of Lies. Bazzatan's lies can't be detected through normal or magical means. For all intents and purposes, it's as if he is under the effect of a permanent Glibness spell.
Innate Spetlcasting. Bazzatan's innate spellcasting ability is Charisma (spell save DC 19 +8 to hit with spell attacks). He can innately cast the following spells, requiring no material components.
At will: eldritch blast (3 beams, +7 bonus to each damage roll) ,
minor illusion, suggestion, detect thoughts.
3/day: dominate monster, dominate person
1/day: Feeblemind
Return to Slugs. When Bazzatan is reduced to 0 hit points, he breaks apart into a swarm of leech type looking creatures in the same space. Unless the swarm is destroyed, Say reforms from it 24 hours later.
Whip of Baalzebul. Melee Weapon Attack: +12 to hit, reach 15 ft., one target.
Hit: 17 (3d8 + 8) slashing damage, and the target must succeed on a DC 19 Dexterity saving throw or be restrained until the end of its next turn. If restrained, the target will automatically suffer the damage from the whip at the beginning of the round until the save is successful.
Eldritch Blast. 3 beams, +12 to hit, +7 bonus to each damage roll.
Treacherous glare. Bazzatan can pick one foe per round and stare them down. The target must succeed on a wisdom saving throw with a spell DC of 19 or be frozen in place. The target affected has no movement but still has its action. If the target tries to attack Bazzatan, they do so at a disadvantage. They can retry their saving throw at the beginning of each round.
Feed on Lies. Whenever a lie is told within hearring distance of Bazzatan, he gets +10 temporary hit points.
Deceiver's Corruption. (recharge 5-6) A sphere of negative energy ripples out in a 60-foot-radius sphere from around the Lord of Lies. Each creature in that area must make a Constitution saving throw. A target takes 14d6 necrotic damage on a failed save, or half as much damage on a successful one.
Comments