Medium Undead, Unaligned
Armor Class 12
Hit Points 3 (1d4 + 1)
Speed 20 ft.
STR
13 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
1 (-5)
WIS
6 (-2)
CHA
3 (-4)
Damage Resistances Cold, Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Passive Perception 13
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The zombie hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Undead Fortitude: If damage reduces the zombie hound to 0 hit points it must make a constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie hound drops to 1 hit point instead.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Description

A hound brought back to life as a undead servant either from dark magics or a vile plague. They make vigilant watch dogs of crumbling ruins and hunters for wights and other undead warriors. 

Monster Tags: Misc Creatureundead

Habitat: ForestHillSwampUnderdark

NuclearTeddyBear

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