Medium Humanoid (Tiefling), Any Lawful Alignment
Armor Class 11
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Damage Resistances Fire
Senses Darkvision 60 ft, Passive Perception 12
Languages Common, Infernal
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Barbed Hide. When the Tiefling Is Grappled the Grappling Creature Takes 2 Piercing Damage.

Actions

Spiny Tail. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) Piercing damage.

Reactions

Barbs. When the Tiefling Takes Damage from a Creature within 5 ft of it it can Force the Creature to make a DC 10 Dexterity Saving Throw or take 5 (2d4) Piercing damage on a Failed Save, Or Half as much on a successful one.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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