Armor Class
11
Hit Points
4
(1d8)
Speed
30 ft.
STR
10
(+0)
DEX
12
(+1)
CON
10
(+0)
INT
10
(+0)
WIS
11
(+0)
CHA
10
(+0)
Damage Resistances
Fire
Senses
Darkvision 60 ft, Passive Perception 12
Languages
Common, Infernal
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Barbed Hide. When the Tiefling Is Grappled the Grappling Creature Takes 2 Piercing Damage.
Actions
Spiny Tail. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) Piercing damage.
Reactions
Barbs. When the Tiefling Takes Damage from a Creature within 5 ft of it it can Force the Creature to make a DC 10 Dexterity Saving Throw or take 5 (2d4) Piercing damage on a Failed Save, Or Half as much on a successful one.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
Comments