Armor Class
10
Hit Points
4
(1d8)
Speed
30 ft.
STR
11
(+0)
DEX
11
(+0)
CON
11
(+0)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Damage Resistances
Fire
Senses
Darkvision 60 ft, Passive Perception 10
Languages
Common, Infernal
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Brave. The Tiefling has advantage on Saving throws against being Frightened.
Militaristic Training (1/Day). When the Tiefling Misses an attack roll or Fails a Saving throw it Can Reroll.
Actions
Glaive. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: 5 (1d10) Slashing damage.
Virulent Beard. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 Piercing Damage Plus (1d4) Poison damage.
Poisoned Beard (2/Day). The Tiefling makes a Virulent Beard attack and Forces the Target to make a DC 10 Constitution Saving Throw or Become Poisoned, While Poisoned in this way the Target cant Regain Hitpoints.
Description
Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.
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