Medium Humanoid (Tiefling), Any Lawful Alignment
Armor Class 10
Hit Points 5 (1d8 + 1)
Speed 30 ft.
STR
10 (+0)
DEX
10 (+0)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Skills Intimidation +2
Damage Resistances Poison
Senses Darkvision 60 ft, Passive Perception 10
Languages Common, Infernal
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Poison Resilience. The Tiefling has advantage on Saving throws against being Poisoned.

Actions

Stinging Tail. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: 1 plus 2 (1d4) Poison damage.

Reactions

Fractured Escape (2/Day). When the Tiefling Takes Damage it can Choose to Move up to 15 ft without Provoking Opportunity Attacks and Reduces the Damage Taken by 1.

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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