Medium Humanoid (Tiefling), Any Lawful Alignment
Armor Class 14
Hit Points 5 (1d8 + 1)
Speed 30 ft.
STR
10 (+0)
DEX
11 (+0)
CON
12 (+1)
INT
11 (+0)
WIS
10 (+0)
CHA
12 (+1)
Damage Resistances Fire
Senses Darkvision 60 ft, Passive Perception 10
Languages Common, Infernal
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Lashmaster (1/Day). The Tiefling Conjures a Chain Mace, Chain Whip, or A Regular Whip in its Hand For 10 Minutes it can Only Use the Following attack Actions when the Corresponding weapon is Conjures. (it's Chain Mace And Chain Whip Have the two handed Property while It's Chain Whip and Whip Have the Finesse Property.)

Chain Mace. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: 4 (1d8) bludgeoning damage.

Chain Whip. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: 3 (1d6) Piercing damage.

Whip. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: 4 (1d4) Slashing damage.

 

Description

Commoners include peasants, serfs, servants, pilgrims, merchants, artisans, and hermits.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillUrban

Erikson

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