Medium Humanoid, Neutral Evil
AC 13    Initiative +0 (10)
HP 39 (6d8 + 12)
Speed 30 ft., Swim 30 ft.
Mod Save
STR 16 +3 +3
DEX 10 +0 +0
CON 14 +2 +2
Mod Save
INT 12 +1 +1
WIS 14 +2 +2
CHA 11 +0 +0
Skills Perception +6, Religion +3
Senses Darkvision 120 ft., Truesight 30 ft.; Passive Perception 16
Languages Undercommon
CR 3 (XP 700; PB +2)
Traits

Amphibious. The Anuran can breathe air and water.

Sunlight Sensitivity. While in sunlight, the Anuran has Disadvantage on ability checks and attack rolls.

Actions

Multiattack. The Anuran makes two Bone Whip attacks.

Bone Whip. Melee Attack Roll: +5, reach 10 ft. Hit: 6 (1d6 + 3) Slashing damage plus 7 (2d6) Lightning damage, and the target can’t make Opportunity Attacks until the start of the Anuran’s next turn.

Description

Anuran monitors control the day-to-day life of weaker Anuran, directing their work and worship. Anuran priests bless monitors with the power to control their underlings and to subdue foes with electricity channeled through their bizarre whips.


Anurans are strange fish-like creatures with limited sentience that can be found in small groups throughout the Nighthaven Bog, often occupying large, deep ponds or damp caves. Many Anurans are little more than beasts, driven purely by instinct. The few that have evolved a greater ability to think have realized their vulnerabilities and have grown desperate, often seeking out "gods" that promise to protect them or grant them power to defend themselves. Rarely, however, do these gods turn out to be benevolent, with most simply being intelligent, powerful monstrosities that see an opportunity to use the Anurans to their advantage, either cultivating them as food or using the Anurans to bring them food.

 

Habitat: CoastalUnderdark

Valine23

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