| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 14 | +2 | +2 |
| CON | 13 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 8 | −1 | −1 |
| WIS | 10 | +0 | +0 |
| CHA | 8 | −1 | −1 |
Amorphous. The shade can move through a space as narrow as 1 inch without expending extra movement to do so.
Sunlight Weakness. While in sunlight, the shade has Disadvantage on D20 Tests.
Umbral Step. While in Dim Light or Darkness, the shade can teleport to another space in Dim Light or Darkness that in can see within 20 feet.
Multiattack. The shade makes three Darkened Fist attacks.
Darkened Fist. Melee Attack Roll: +4, reach 5 ft. Hit: 10 (2d6 + 3) Necrotic damage, and the must make a DC 12 Constitution saving throw or be Blinded until the start of the shade's next turn.
Description
Cowled shades are cloaked incorporeal shadows. While they appear solid, their gloves are the only tangible part of them.
Cowled shades ambush living creatures, using shadow magic to dart around them, then taking them down with a flurry of well placed punches.
The cowled shade might try to replace a person, changing its cloak for an outfit the creature once wore. But this is just a ruse. When the time is right, the shade will reveal itself and attack.
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