Medium Undead, Chaotic Evil
AC 12    Initiative +2 (12)
HP 58 (9d8 + 18)
Speed 40 ft.
Mod Save
STR 16 +3 +3
DEX 14 +2 +2
CON 13 +1 +1
Mod Save
INT 8 −1 −1
WIS 10 +0 +0
CHA 8 −1 −1
Skills Stealth +6
Vulnerabilities Radiant
Resistances Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Gear Cloak of Penumbra (Separate Homebrew Page)
Senses Darkvision 60 ft.; Passive Perception 10
Languages None
CR 3 (XP 700; PB +2)
Traits

Amorphous. The shade can move through a space as narrow as 1 inch without expending extra movement to do so.

Sunlight Weakness. While in sunlight, the shade has Disadvantage on D20 Tests.

Umbral Step. While in Dim Light or Darkness, the shade can teleport to another space in Dim Light or Darkness that in can see within 20 feet.

Actions

Multiattack. The shade makes three Darkened Fist attacks.

Darkened Fist. Melee Attack Roll: +4, reach 5 ft. Hit: 10 (2d6 + 3) Necrotic damage, and the must make a DC 12 Constitution saving throw or be Blinded until the start of the shade's next turn.

Bonus Actions

Shadow Stealth. While in Dim Light or Darkness, the shadow takes the Hide action.

Reactions

Umbral Dodge. If the shade is targeted by an attack while in Dim Light or Darkness, the shade can teleport to another space in Dim Light or Darkness that in can see within 20 feet.

Description

Cowled shades are cloaked incorporeal shadows. While they appear solid, their gloves are the only tangible part of them.

Cowled shades ambush living creatures, using shadow magic to dart around them, then taking them down with a flurry of well placed punches.

The cowled shade might try to replace a person, changing its cloak for an outfit the creature once wore. But this is just a ruse. When the time is right, the shade will reveal itself and attack.

Habitat: Planar (Shadowfell)UnderdarkUrban

MildlyPoggish

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