Medium Fey (Goblinoid), Chaotic Evil
AC 16 Hide    Initiative +2 (12)
HP 33 (6d8 + 6)
Speed 30 ft.
Mod Save
STR 15 +2 +2
DEX 14 +2 +2
CON 13 +1 +1
Mod Save
INT 8 −1 −1
WIS 11 +0 +0
CHA 9 −1 −1
Skills Stealth +6, Survival +2
Senses Darkvision 60 ft.; Passive Perception 10
Languages Common, Goblin
CR 1 (XP 200; PB +2)
Traits

Abduct. The bugbear needn’t spend extra movement to move a creature it is grappling.

The Garden Guardian. Any creature that is considered a plant gets a +1 to its AC, as well as Advantage on reflex saving throws if it is within 10 feet of the gardener. 

 

Actions

Grab. Melee Attack Roll: +4, reach 10 ft. Hit: 9 (2d6 + 2) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 12).

Sickle-Bladed Glaive. Melee Attack Roll: +4 (with Advantage if the target is Grappled by the bugbear), reach 10 ft. Hit: 9 (2d10 + 2) Slashing damage.

Light Hammer. Melee or Ranged Attack Roll: +4 (with Advantage if the target is Grappled by the bugbear), reach 10 ft, range 20/60. Hit: 4 (1d4 + 2) Bludgeoning damage.

 

Description

A bugbear gardener, armed with a wicked sickle-bladed glaive, tends the grasses in Belak's gardens. 


Bugbears

Bugbears embody fear of the wilds and the menace of natural places. They’re notoriously stealthy, and foes that venture into their territories often vanish without a trace.

Habitat: ForestGrasslandPlanar (Feywild)Underdark

anime_sketchr

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