| Mod | Save | ||
|---|---|---|---|
| STR | 25 | +7 | +7 |
| DEX | 30 | +10 | +19 |
| CON | 30 | +10 | +19 |
| Mod | Save | ||
|---|---|---|---|
| INT | 22 | +6 | +6 |
| WIS | 30 | +10 | +19 |
| CHA | 27 | +8 | +17 |
Divine Spellcasting. Pele's divine spellcasting ability is Wisdom (spell save DC 27, +19 to hit with spell attacks). Pele can innately cast the following spells, requiring no material components:
At Will: All Cleric and Paladin spells of 5th–Level and lower.
3/Day Each: All Cleric spells of 6th or 7th–Level.
1/Day Each: All Cleric spells of 8th or 9th–Level.
Innate Spellcasting. Pele's innate spellcasting ability is Charisma (spell save DC 25, +17 to hit with spell attacks). Pele can innately cast the following spells, requiring no material components:
At Will: Aganazzar's Scorcher, Ashardalon's Stride, Burning Hands, Control Flames, Delayed Blast Fireball, Fire Shield, Fireball, Flame Arrows, Flaming Sphere, Heat Metal, Incendiary Cloud, Pyrotechnics, Wall of Fire
3/Day Each: Meteor Swarm, Teleport
Lava Walk. Pele is able to walk across lava as if it were solid ground.
Legendary Resistance (5/Day). When Pele fails a saving throw, she can choose to succeed instead.
Magic Resistance. Pele has advantage on saving throws against spells and other magical effects.
Magic Weapons. Pele’s weapon attacks are considered magical.
Siege Monster. Pele deals double damage to objects and structures.
Unusual Nature. Pele does not require air, food, drink, or sleep.
Volcanic Body. At the start of each of Pele’s turns, each creature within 10 feet of her takes 11 (2d10) Fire damage, and flammable objects in the aura that are not being worn or carried ignite and start Burning. A creature that touches Pele or hits her with a melee attack while within 10 feet of it takes 11 (2d10) Fire damage.
Multiattack. Pele can make three attacks: two with her Fist and one with her Kick. Alternatively, Pele can make two Lava Bolt attacks.
Fist. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12+10) Bludgeoning damage plus 22 (4d10) Fire damage. On a hit, if the target is a creature or a flammable object, it starts Burning. While a creature or object is Burning in this way, it takes 5 (1d10) Fire damage instead of 2 (1d4).
Kick. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 36 (4d12+10) Bludgeoning damage plus 22 (4d10) Fire damage. On a hit, if the target is a creature or a flammable object, it starts Burning. While a creature or object is Burning in this way, it takes 5 (1d10) Fire damage instead of 2 (1d4). In addition, the creature must succeed on a DC 24 Strength saving throw. On a failed save, the creature is pushed up to 40 feet away from Pele. If a pushed target strikes a solid surface, the target takes 3 (1d6) Bludgeoning damage for every 10 feet it was pushed. If the target is pushed at another creature, that creature must succeed on a DC 24 Dexterity saving throw or take the same damage and be knocked Prone.
Lava Bolt. Ranged Weapon Attack: +19 to hit, range 150/600 ft., one target. Hit: 24 (4d6+10) Bludgeoning damage plus 22 (4d10) Fire damage. On a hit, if the target is a creature or a flammable object, it starts Burning. While a creature or object is Burning in this way, it takes 5 (1d10) Fire damage instead of 2 (1d4).
Fist of Fury (Recharges 5–6). As an action, Pele makes a single Fist attack against each target within her reach. On a hit, a creature must succeed on a DC 27 Constitution saving throw. On a failed save, a creature is Stunned until the start of Pele’s next turn.
Summon Magma Mephit (3/Day). As an action, Pele summons 2 (1d4) Magma Mephit (Summoner Variant). A summoned Magma Mephit (Summoner Variant) appears in an unoccupied space within 60 feet of Pele, acts as an ally of Pele, can summon other Magma Mephit, and has its own action economy. It remains until it dies, Pele dies, or until Pele dismisses it as an action.
Extra Attack. If Pele takes the attack action on her turn, she can use her bonus action to make one additional Fist attack on the same turn.
Patient Defense. As a bonus action, Pele can take the Dodge action until the start of her next turn.
Step of the Wind. As a bonus action, Pele can take the Dash action. During this Dash, all Opportunity Attacks made against her are made with disadvantage, and her jump distance is tripled.
Pele can take up to three reactions per round but only one per turn.
Deflect Missiles. When Pele is hit by a ranged weapon attack, she can use her reaction to deflect or catch the missile. When Pele uses this reaction, the damage she would take from the ranged weapon attack is reduced by an amount equal to (1d20+19). If Pele reduces the damage to 0, she can throw it back at her attacker. Pele makes a ranged weapon attack with the weapon or piece of ammunition she just caught, as part of the same reaction. Pele makes this attack with Proficiency, she adds her Dexterity bonus to the damage, and it has a normal range of 60 feet and a long range of 210 feet.
Mage Slayer. When a creature within 10 feet of Pele cast a spell she can use her reaction to make a single attack against the creature casting the spell.
Uncanny Dodge. When an attacker that Pele can see hits her with an attack, she can use her reaction to halve the attack’s damage against herself.
War Caster. When a creature provokes an Opportunity Attack from Pele, she can, instead of making an Opportunity Attack, she can use a reaction to cast a spell that has a casting time of one action and targets only that creature.
Pele can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Pele regains spent legendary actions at the start of each of his turns.
Attack. Pele makes a single attack with either her Fist or Lava Bolt.
Divine Spellcaster. Pele casts a spell from the Cleric or Paladin spell list that is 5th–Level and lower and has a casting time of one action.
Innate Spellcaster. Pele casts one of her “At Will” spells from her Innate Spellcasting list that has a casting time of one action.
Move. Pele moves up to her speed. This movement does not provoke Opportunity Attacks.
Might Kick (Cost 2 Actions). Pele makes a single Kick attack.
Description
Pele is a 45 foot tall athletic woman made completely out of lava and burnt stone. Her hair is an endless river of boiling lava. Her eyes are glowing white hot stars. Her battle cry is a volcanic eruption.
Pele, Deity of Earthquakes, Lava, Mountains, Rock, Stone, and Volcanos
Deity. Pele, the Deity of Earthquakes, Lava, Mountains, Rock, Stone, and Volcanos. She is also known as Eruptor, Flame of Regrowth, Madame Magma, Paver of Life, and Scorcher. Pele is a strong athletic nude woman made completely out of lava and burnt black stone. Her hair is an endless river of raging lava. Her eyes are glowing white hot stars. Her battle cry is a volcanic eruption. Her steps quake the ground.
Home Plane. Pele makes her main home in the fiery mountains of Muspelheim, the second layer of the Upper Plane of Ysgard. The entire mountain range of volcanoes called the Thunder Peaks is her domain.
Relationship. Pele is currently in a romantic relationship with Neptune, god of Hurricanes, Lakes, Oceans, Rivers, Seas, and Underwater Creatures. Their relationship is complicated, and it mostly started from them finding comfort with each other as they both try to undo the harm they have caused. By not only healing the damage they have brought, but by also helping each other heal.
Symbol. A volcano spitting fire.
Divine Magic
Divine Wishcraft. All aspects seek to spread their deities influence, strengthen their portfolio, and seek praise from mortal souls all in the name of their deity. All aspects, possessing the true power of their creator, can fulfill nearly any desire (within the limits of a Wish spell) requested by the mortals that bind their devoted souls to the aspect. Aspects always fulfill the letter of the wish, and might grant the mortal a Divine Boon, or the gift of spellcasting (Cleric or Paladin). In exchange for these gifts, the aspect and the deity that created the aspect gain Divine Scenes with the creature, and they expect the piety and devotion of the mortal. An aspect can not fulfill its own wish.
Pele's Divine Boon
To the GM’s discretion, the aspect is able to grant their most loyal followers with a Divine Boon. A creature blessed with this boon gains the following benefits:
- Ability Score Improvement. The creature's Dexterity score increases by 2, and their maximum Dexterity score increases by 2.
- Bonus Skill. The creature gains Proficiency with Dexterity (Acrobatics) and Intelligence (Nature) checks. If they are already proficient with either (Acrobatics) or (Nature), then they gain Proficiency in a different skill of their choice.
- Weapon Mastery. The creature gains Proficiency with Unarmed Strikes and Improvised Weapons.
Divine Scenes
The aspect and the deity that created the aspect are able to see and hear through the eyes and ears of any creature that they have granted a Wish to, given their Divine Boon to, or has been gifted spellcasting through them.
Prime Deities
There are 50 Prime Deities and 2 Over Deities in the world of Starling. Most of the prime deities are currently in conflict with each other, in a devastating war called the Cataclysm War. There are two sides to the conflict of the Gods. The Prime Evils, who desire to force there will over the mortal creatures of the realms. The Prime Virtues, who fight for the protection and life of those who can not defend themselves.
The War Begins. The Cataclysm war started when the original 17 members of the Prime Evils ambushed and attacked several other deities in an attempt to steal their portfolios. Though the 5 deities that were attacked were critically wounded, the Prime Evils were unable to take their portfolios. The deities injured in this ambush are known as the Wounded Gods.
Prime Virtues
The deities fighting for the side of good are known as the Prime Virtues. Currently there are 16 deities that are collectively known as the Prime Virtues. Most of the Prime Virtue Deities remained on the side of good from the beginning, but a few have switched sides. The deities Mask, Neptune, and Pele started the Cataclysm War on the side of the Prime Evils. However they changed sides to the Prime Virtues after witnessing the vile atrocities done in the name of the “greater good”. Now they fight with the Prime Virtues, to atone for their past actions.
- Bahamut, also known as the Platinum Dragon. He is the god of Chivalry, Metallic Dragons, Protection, Selflessness, and Truth.
- Belesarius, also known as the Hound and Claw. He is the god of Glory, Integrity, Nephilim, Strategy, and Victory.
- Callistella, also known as the Pathfinder and Radiant Guide. She is the goddess of Angels, Atonement, Mount Celestia, and the 13 Heavenly Virtues.
- Corellon, also known as the Arch Heart and the Elf King. He is the god of Elves, Self Expression, Stars, and the Feywild.
- Durin, also known as the All Hammer and Father of Dwarves. He is the god of Craft, Creation, Dwarfs, Forging, Mining, and Smithing.
- Helm, also known as the Watchtower. He is the god of Duty, Guards, Loyalty, Watchfulness, and Security.
- Hyperion, also known as the Dawn Father. He is the god of Dawn, Day, Fire, Light, and the Sun.
- Lunora, also known as the Moon Dancer and Wolf Mother. She is the goddess of Dusk, Lycanthropy, the Moon, Winter, and Wolves.
- Mask, also known as the Unknown One, and the Vigilante. He is the god of Anonymity, Creeds, Hidden, Punishment, and Vendetta.
- Melora, also known as the Wild Mother. She is the goddess of Animals, Beasts, Nature, Plants, and Wilderness.
- Neptune, also known as the Aquatic King, Depth Lord, Sea King, and Wave Rider. He is the god of Hurricanes, Lakes, Oceans, Rivers, Seas, and Underwater Creatures.
- Pele, also known as the Flame of Regrowth, Madame Magma, Paver of Life, and the Scorcher. She is the goddess of Earthquakes, Lava, Mountains, Rock, Stone, and Volcanos.
- Sanguinius, also known as the Angel of Golden Music, Singing Angel, and Golden Song. He is the god of Art, Dance, Music, Poetry, Song, and Theatre.
- Sigrun, also known as the Valkyrie Queen. She is the goddess of Arborea, Courage, Honor, Seraphim, and Valor.
- Talos, also known as the Storm Lord and Tempest. He is the god of Flight, Lightning, Rain, Storms, Thunder, Weather, and Wind.
- Tyr, also known as the Law Bearer and Oath Keeper. He is the god of Judgement, Justice, Law, Oaths, and Order.
Prime Evils
The deities fighting for the side of evil are known as the Prime Evils. Currently there are 16 deities that are collectively known as the Prime Evils. Most of the Prime Evils started the war on the side of villainy, but there are a few that gave into the corruption of power. The deity Nyx was cast out by the Prime Virtues for her insistence on using Undead armies and twisted necromancy. The deity Vul’Khaun left the Prime Virtues after getting into a fight with Corellon. Nobody knows what or who started the epic battle between the two mighty deities, only that the week-long conflict only ended when the other gods intervened.
- Azathoth, also known as the Deep Dark and the Nuclear Chaos. He is the god of Madness, Nightmares, Nothingness, Unknown Horror, and the Void.
- Inarra, also known as the Chain Biter, Flesh Ripper, and the People Eater. She is the goddess of Cannibalism, Crocodiles, Deceit, Imprisonment, and Jailors.
- Iuz, also known as Old Wicked and Wicked One. He is the god of Agony, Pain, Sacrifice, Suffering, and Suicide.
- Lair, also known as the Invisible Blade, Matron of Ravens, Raven Queen, and the Whispered One. She is the goddess of Assassins, Lies, Ravens, Secrets, and Thieves.
- Lilith, also known as the Demon Queen, Queen of Chaos, and the Vengeful *****. She is the goddess of Chaos, Demons, Destruction, Revenge, and the Abyss.
- Lolth, also known as the Drow Mother and the Spider Queen. She is the goddess of Enslavement, Spiders, Stealing, Torture, and Trickery.
- Lucifer, also known as the Lord of Hell and Lord of Sin. He is the god of Corruption, Devils, The Hells, and the 13 Deadly Sins.
- Marr, also known as Bellum Vult, Dread Emperor, Strife Emperor, Lord of War. He is the god of Battle, Combat, Conquest, Military, Strife, and War.
- Nyx, also known as Evernight, Dread Empress, and the Fell Queen. She is the goddess of Death, Dread, Night, Undead, and the Shadowfell.
- Raam, also known as the Horned Beast, Labyrinth Lord, Lord of Savage Beast, the Ruiner. He is the god of Labyrinths, Mazes, Minotaurs, Ruin, Savagery, and Slaughter.
- Selene, also known as the Blood Queen, Mother Murder, Shadow Queen, and the Vampire Queen. She is the goddess of Bats, Darkness, Misfortune, Murder, and Shadows.
- Socothbenoth, also known as the Creeping Scorpion and the Validator. He is the god of Depraved Sexuality, Forced Seduction, Incest, Sexual Taboos, and Perversions.
- Thryme, also known as the High jötnar, Horned King and the Mauler. He is the god of Fighting, Fortitude , Giants, Might, Strength, and Vengeance.
- Tiamat, also known as Queen of Evil Dragons and the Scaled Tyrant. She is the goddess of Chromatic Dragons, Domination, Egotism, Jealousy, and Tyranny.
- Vul'Khaun, also known as Orc Chief and the Scared One. He is the god of Athletics, Competition, Endurance, Orcs, and Sport.
- Zehir, also known as Serpent of Death, Cloaked Serpent, and the Plague Rotter. She is the goddess of Diseases, Famine, Pestilence, Plagues, Poisons, Snakes, Toxins, and Venoms.
Wounded Gods
The Cataclysm War started when the original 17 members of the Prime Evils ambushed and attacked 5 other deities in an attempt to steal their portfolios. The 5 Wounded Gods currently lay in the healing waters of the Oceanus on the Upper Plane of Elysium, protected by millions of Celestial warriors and healers.
Although all 5 of the Wounded Gods received devastating injuries, none of them were hurt worse than Hestia. After the ambush was over and the rest of the Prime Evils left without stealing any portfolios. Socothbenoth (the Validator) returned to the severely injured Hestia and defiled her.
- Adam, also known as Grandfather, Hearthfire, and the Shepherd. He is the god of Adaptability, Civilization, Fatherhood, Home, and Humans.
- Esuna, also known as the Huntress and Great Ranger. She is the goddess of Archery, Centaurs, Foraging, Hunting, Survival, Tracking, and Traps.
- Gaia, also known as Giving Grace. She is the goddess of Agriculture, Cattle, Crops, Farming, Harvest, and Livestock.
- Hestia, also known as Bringer of Life, Guardian of Freedom, Mother of Miracles, Profit Mother, and the Summer Crown. She is the goddess of Freedom, Life, Miracles, Prophecy, and Summer.
- Jasmine, also known as Myth Writer, Peacekeeper, and the Storyteller. She is the goddess of Dreams, Inspiration, Meditation, Peace, Stories, and Tranquility.
Divine Healers. Several other deities choose to attempt to heal the Wounded Gods, including one of the Over Deities. They spend their time and energy trying to heal the lands scorched by the Cataclysm War and restore the Wounded Gods to their former glory.
- Delilah, also known as Divine Mother, Living Hope, Mother of the Gods, and Over Mother. She is the Over Goddess of Hope.
- Cortana, also known as Joyful Grace and the Laughing Lady. She is the goddess of Honesty, Joy, Laughter, Medicine, Passion, and Serenity.
- Eden, also known as Grandmother, Midwife, and the Protector of Mothers and Children. She is the goddess of Birth, Children, Family, Fertility, and Motherhood.
- Sarenrae, also known as the Everlight and Radiant Phoenix. She is the goddess of Compassion, Forgiveness, Healing, Mercy, and Renewal.
Intermediaries
A few of the gods try desperately to find diplomatic means to end the conflict, acting as intermediaries and negotiators.
- Avandra, also known as the Change Bringer and Lady Luck. She is the goddess of Autumn, Change, Destiny, Fate, Luck, and Spring.
- Faelis, also known as the Cat Lord and the Ivory Philosopher. He is the god of Cats, Common Sense, Independence, Philosophy, and Wisdom.
- Tymora, also known as Coin Mistress, Deed Counter, and the Trader. She is the goddess of Barter, Fortune, Merchants, Money, Trade, and Wealth.
The remaining deities are either performing other duties or are hiding away from the conflict.
AO, also known as All Father, Godfather, and King of the Gods. He is the Over God of Balance, Deities, the Beginning, and the End. AO either can not or will not interfere in any of his children's affairs.
Aphrodite, also known as Guiding Heart and the Lover. She is the goddess of Beauty, Desire, Femininity, Love, Pleasure, and Sex. She remains hidden away in her Palace of Pleasure. Indulging herself in pleasures of the flesh.
Artagan, also known as the Captain and the Traveler. He is the god of Exploration, Navigation, Ships, Spelljammers, and Travel. Nobody knows where he is or where he has gone. It is believed that he simply left to travel across the planes. Although there are rumors that he has been sighted in the form of a lone disheveled traveler in a dirty green cloak.
Ba'Jah, also known as the Drunkern, Fig Feaster, and Father Elephant. He is the god of Alcohol, Celebration, Cooking, Feasts, Loxodon, and Tobacco. He has locked himself and all of his servants away in his realm called the Great Hall of Figs. Where he spends his time feasting on endless foods, drinking bottomless cups of wine, and smoking rare herbs. Some say that he has locked himself away out of fear or because he fell into his uncontrollable gluttonies desires.
Enoch, also known as the Gate Guard, the Guardian, and the Horn at the End. He is the god of Alarm, Bridges, Doorways, Foresight, Passage, and Portals. He continues his eternal guard of the Infinite Staircase. He does not impede the simple traveler through the Infinite Staircase, but he will not tolerate any troops or weapons of war pass through his domain.
Glannder, also known as the Gnome King and the Golden Historian. He is the god of Gnomes, History, Intelligence, Invention, Planning, and Writing. He does not take a direct role in the Cataclysm war, but he works with Khrona to create Constructs of war and other mechanized war machines on the Outer Plane of Mechanus. He does lean more to the side of good, so almost all of his creations go to the Prime Virtues.
Khrona, also known as Mother Modron, Mother Prime, Mother Time, Prime Modron, Prime One, Supreme Modron, and the Time Keeper. She is the goddess of Clocks, Constructs, Mechanus, Modrons, Time, and Tinkering. She does not take a direct role in the Cataclysm war, but she works with Glannder to create Constructs of war and other mechanized war machines on the Outer Plane of Mechanus. She is purely lawful and does not lean to either the sides of good or evil. Her creations are mostly split evenly between the Prime Virtues and the Prime Evils.
Mystra, also known as the Knowing Mentor and Mistress Arcane. She is the goddess of the Arcane, Learning, Libraries, Magic, and Teaching. She cares not about the petty squabbles of her fellow gods. All that she cares for is the pursuit of knowledge and the ever expanding power of magic. She remains within her Pillar Library endlessly testing the limits of the arcane.
Lair and Lair Actions
Thunder Peaks
The Thunder Peaks is an enormous mountain range of hundreds of active volcanoes on the fiery plane of Muspelheim, the second layer of the Upper Plane of Ysgard.
Many creatures of flame live in the fiery realm of Muspelheim, for example: Adult Flame Dragon, Azer, Fire Elemental, Fire Giant, Firenewt Warrior, Lava Worm, Salamander, Tlexolotl, and Volcanic Bull.
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