Large Monstrosity
Armor Class 16 natural
Hit Points 40 (2d4)
Speed 35 ft., 20ft jump
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
9 (-1)
WIS
13 (+1)
CHA
13 (+1)
Senses Passive Perception 7
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

1 action 1 bonus 1 reaction

resistance

Piercing

Immunity

Actions

Slash Out: 1 action. Rears up then swings weapon

to hit + 5 damg 2d6 radius 15ft piercing

Thrust: 1 action. Jabs weapon forward

to hit + 5 damg2d6+ 3 radius 15ft. piercing

Assault: 1 action. 1 action Rushing body blow

to hit + 5 damg 2d8 radius movement. bludgeoning

Flourish. 1 action. Windmill spin with weapon

to hit + 5 damg 1d6 per hit radius 10ft. slashing 3 hits

Explosion: 1 action. Creates explosion in front

to hit + 6 damg 2d4+1d6 radius fire

Bonus Actions

Super jump. 1 bonus. Have a jump that's really high and far.

Reactions

Opportunity attack. 1 reaction. If an enemy leaves your melee range then you have a chance to hit them.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

An Assault Rider is a centaur-like creature with a black, equine lower body with red hooves. Its upper body is muscular, vaguely humanoid, and has black skin. It wears grey Chinese armor over most of its body, as well as a small, conical, silver helmet with two curved, golden feathers and a red cape. Its pitch-black face is almost entirely obscured by its helmet, though its glowing, yellow eyes are visible. It carries a long guan dao with an angular, gold blade, a silver handle, and a red horsehair tassel at the base of the blade.

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

CassMcAss

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