AC
15
Natural Armor
Initiative
+1 (11)
HP
87
(10d12 + 10)
Speed
30 ft., Swim 30 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 13 | +1 | +1 |
| DEX | 13 | +1 | +1 |
| CON | 11 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 9 | −1 | −1 |
| CHA | 3 | −4 | −4 |
Skills
Stealth +3
Senses
Blindsight 30 ft.; Passive Perception 9
Languages
None
CR
5 (XP 1,800; PB +3)
Traits
Amphibious. The crabomination can breathe air and water.
Actions
Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 12 (3d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.
Description
Horribly mutated by exposure to chaotic energies in Pandemonium, this crab has become an abomination. A crabomination, if you will.
Comments