Large Beast, Typically Neutral Evil
AC 15 Natural Armor    Initiative +1 (11)
HP 87 (10d12 + 10)
Speed 30 ft., Swim 30 ft.
Mod Save
STR 13 +1 +1
DEX 13 +1 +1
CON 11 +0 +0
Mod Save
INT 1 −5 −5
WIS 9 −1 −1
CHA 3 −4 −4
Skills Stealth +3
Senses Blindsight 30 ft.; Passive Perception 9
Languages None
CR 5 (XP 1,800; PB +3)
Traits

Amphibious. The crabomination can breathe air and water.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 12 (3d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 11) from one of two claws.

Description

Horribly mutated by exposure to chaotic energies in Pandemonium, this crab has become an abomination.  A crabomination, if you will.

Habitat: CoastalUnderwater

ElkinFencer10

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