Tamed. This Wandergander is tamed, it's handler is its top priority.
Growing Gander. The Wandergander has 3 stages of aging to ascend through, it gains new abilities every time it reaches a new age.
- Youngling (During this stage, the Wandergander only has 7 HP and is Tiny)
- Adolescent (During this stage, the Wandergander only has 14 HP and is Medium)
- Full Grown (Once the Wandergander has reached this stage, this page reflects it's stats)
Friendship. The Wandergander will slowly gain trust in its handler, ascending through levels of Friendship, each level of Friendship will unlock bonuses to the Wandergander's abilities.
- Captor The Wandergander is curious about you but does not trust you.
- Protector The Wandergander has learned to trust you as it's protector.
- Kindred The Wandergander sees you as one of its own.
Gander's Gift. Upon taking fatal damage, the Wandergander will drop an item.
- Captor. Gander's Gift will NOT trigger.
- Protector. The Wandergander will drop 1 Wandergander Feather.
- Kindred. The Wandergander will drop 3 Wandergander Feathers and 1 Kindred Heart.
Youngling Actions
Curiosity. The Wandergander can explore areas that might prove unreachable to others.
- Captor. The Wandergander will most likely only retrieve small items for itself.
- Protector. The Wandergander will only retrieve items it thinks it's handler will like.
- Kindred. The Wandergander will retrieve any item if it is described well enough.
Gander Breath. The Wandergander exhales a magically soft aroma that grants HP recovery to those who inhale it. Gander Breath has no ability check but can only be used every 10 turns.
- Captor. Gander Breath will heal a single unit for 2 + 1d4 HP.
- Protector. Gander Breath will heal up to two units for 2 + 1d4 HP each.
- Kindred. Gander Breath will heal up to 4 units for 2 + 1d4 HP each.
Adolescent Actions
Flight. The Wandergander is able to fly up to 30ft into the air.
Carpet Bomb. Ranged Spell Attack: +2 to hit DC check of 13, range stretching 30ft long, 15ft wide. The Wandergander soars over a target area and drops a barrage of explosive eggs, dealing 4 + 1d4 to all units caught in the radius.
- Captor. This spell check is made with disadvantage.
- Protector. Units caught within the blast are blinded during their next action.
- Kindred. The Wandergander will not damage its handler during Carpet Bomb.
Full Grown Actions
Gander's Grace. If the Wandergander can succeed a DC 15 spell check with +4 to hit, it can hoist a single unit into the air a certain distance depending on their size. (S=30ft / M=20ft / L=10ft)
- Captor. The Wandergander will act unpredictably while carrying the unit.
- Protector. The Wandergander will gently set an ally down, but drop an enemy.
- Kindred. The Wandergander will launch a unit with ferocity, causing damage on hit to its target equal to 2 + 2d4 while the carried unit only suffers half.
Mystery Egg. Once a week the Wandergander will lay an egg. Colors indicate different effects.
- Blue. A blue egg has magical properties when used in cooking or crafting. It can create a smoke field with a radius of 30ft, lasting 3 turns if used in combat.
- Red. A red egg has special healing properties when used in cooking or crafting. It can create an explosion with a radius of 15ft, dealing 2 + 1d4 damage to targets caught in the radius and knocking them back 15ft.
- Gold. A gold egg has a special curing property when used in cooking or crafting. It can unleash a field of thunder in a radius of 15ft, stunning those caught in it for 1 turn.
- Black. A black egg is a rarity, a Wandergander hasn't laid one in over 1000 years according to legend. It is considered an omen by the people of Al'Sphera.
Youngling Reactions (These reactions will NOT trigger once the Adolescent stage is achieved)
Sitting Duck. Upon the Wandergander's handler taking damage greater than 5, the Wandergander will leap away from its handler and begin running around in confusion and shock, putting itself in danger.
- Captor. The Wandergander is intent on frustrating you, forcing a dexterity check of 13 or higher in order to catch it.
- Protector. The Wandergander will return to its handler if offered food.
- Kindred. The Wandergander will let out an adorable quack, forcing enemy units within 20ft of it to succeed an intelligence roll of 13 or be incapacitated for their next turn.
Adolescent Reactions (These reactions will NOT trigger once the Full Grown stage has been achieved)
Gander's Gaze. Upon the Wandergander's handler taking damage, the Wandergander locks an intimidating gaze at the attacker, if the attacker cannot exceed a DC of 13 they are terrified of the Wandergander for 3 turns.
- Captor. Gander's Gaze will NOT trigger.
- Protector. The handler will have advantage rolls on the target as long as the effect lasts.
- Kindred. The Wandergander will follow up Gander's Gaze with a swift barrage of pecking, dealing half the damage the target dealt to its handler.
Full Grown Reactions
Wanderguardian. If incoming damage would drop the Wandergander's handler to 0 HP, the Wandergander envelopes them, redirecting the damage to the Wandergander. (Wanderguardian can only trigger once every 3 long rests)
- Captor. Wanderguardian will NOT trigger.
- Protector. Wanderguardian can trigger.
- Kindred. Wanderguardian will trigger on allies of its handler.
Description
Wanderganders are an avian species native to Wanderhaven, closely related to Smolderganders and Hollowganders, these birds have magical abilities and are extremely hostile unless bonded with at an early age. These creatures have been known to bond to a single lucky soul, sharing their magical abilities with them. It has been told in hundreds of thousands of stories that one who is bonded with a Wandergander is gifted an angelic gift upon its death. Nobody knows what these items do if they do exist.
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