Medium Undead, Neutral Evil
Armor Class 12
Hit Points 26 (4d8 + 8)
Speed 0 ft., Fly 30 ft. Hover
STR
10 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
15 (+2)
Damage Vulnerabilities Radiant
Damage Resistances Necrotic
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Common Sign Language Any languages it knew in life
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Incorporeal Movement. The ghost can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Beckoning Wail (Recharge 5–6). The Drowned Spirit lets out a haunting melody. Each creature of its choice within 120 feet that can hear it must succeed on a DC 12 Wisdom saving throw or become Charmed for 1 minute. While charmed in this way, the creature is incapacitated and slowly moves toward the nearest body of water or off the nearest ledge, as if in a trance. The effect ends if the target takes damage or if an ally spends an action to shake them out of it.

Illusory Plea. As an action, the Drowned Spirit can cast Minor Illusion or Thaumaturgy, mimicking the voices of lost loved ones calling for help. A DC 10 Insight check reveals the illusion.

Actions

Drowning Touch. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 2) necrotic damage.

 If the target is Charmed by Beckoning Wail, the spirit grapples them (escape DC 12). The grappled creature cannot breathe while grappled this way.

Habitat: Underwater

ArloSevyn

Comments

Posts Quoted:
Reply
Clear All Quotes