Small Beast, Any Alignment
Armor Class 13 Natural Armor
Hit Points 16 (3d6)
Speed 10 ft., Fly 60 ft.
STR
6 (-2)
DEX
16 (+3)
CON
13 (+1)
INT
8 (-1)
WIS
14 (+2)
CHA
11 (+0)
Senses Darkvision 60ft., Passive Perception 12
Languages understands the languages you speakk
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Flyby. The beast doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.

Primal Bond. You can add your proficiency bonus to any ability check or saving throw that the beast makes

Actions

Shred. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 + 3 + 2 slashing damage

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Starlight_Fox

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