Medium Undead (Paladin), Chaotic Good
AC 18 (Plate)    Initiative +2 (12)
HP 178 (21d8 + 84)
Speed 30 ft.
Mod Save
STR 21 +5 +8
DEX 11 +0 +0
CON 18 +4 +7
Mod Save
INT 17 +3 +3
WIS 11 +0 +3
CHA 15 +2 +2
Resistances Cold
Immunities Necrotic, Poison; Exhaustion, Frightened, Poisoned
Gear Plate, 2 Longswords
Senses Darkvision 90 ft.; Passive Perception 10
Languages All
CR 6 (XP 2,300; PB +3)
Traits

Ashen Creature. When the knight drops to 0 Hit Points, it is reduced to a pile of ash, and any equipment it was wearing or carrying falls to the ground.

Magic Resistance. The knight has Advantage on saving throws against spells and other magical effects.

Turn Resistance. The knight has Advantage on saving throws against any effect that turns Undead.

Sunlight Sensitivity. While in sunlight, the dragon has Disadvantage on ability checks and attack rolls.

Actions

Multiattack. The knight makes four Longsword attacks. It can replace one attack with a use of Crescent Slash.

Longsword. Melee Attack Roll: +8, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 3 (1d6) Force or Fire damage (knight´s choice).

Crescent Slash. Ranged Attack Roll: +6, range 90 ft. Hit: 13 (3d6 + 3) Force or Fire damage (knight´s choice).

Spellcasting. The death knight casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 18):

At Will: Magic Missile, Wrathful Smite

2/Day Each: Destructive Wave, Conjure Minor Elementals

Bonus Actions

Carian Phalanx. The knight uses it´s Spellcasting to cast Magic Missile

Flaming Whirlwind. Dexterity Saving Throw: DC 15, each creature in a 15-foot tall Cylinder with a 10-foot Radius centered on the knight. Failure: 24 (6d6 + 3) Fire damage. Success: Half damage.

Reactions

Parry. Trigger: The death knight is hit by a melee attack roll while holding a weapon. Response: The death knight adds 3 to its AC against that attack, possibly causing it to miss.

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