| Mod | Save | ||
|---|---|---|---|
| STR | 21 | +5 | +8 |
| DEX | 11 | +0 | +0 |
| CON | 18 | +4 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 17 | +3 | +3 |
| WIS | 11 | +0 | +3 |
| CHA | 15 | +2 | +2 |
Ashen Creature. When the knight drops to 0 Hit Points, it is reduced to a pile of ash, and any equipment it was wearing or carrying falls to the ground.
Magic Resistance. The knight has Advantage on saving throws against spells and other magical effects.
Turn Resistance. The knight has Advantage on saving throws against any effect that turns Undead.
Sunlight Sensitivity. While in sunlight, the dragon has Disadvantage on ability checks and attack rolls.
Multiattack. The knight makes four Longsword attacks. It can replace one attack with a use of Crescent Slash.
Longsword. Melee Attack Roll: +8, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 3 (1d6) Force or Fire damage (knight´s choice).
Crescent Slash. Ranged Attack Roll: +6, range 90 ft. Hit: 13 (3d6 + 3) Force or Fire damage (knight´s choice).
Spellcasting. The death knight casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 18):
At Will: Magic Missile, Wrathful Smite
2/Day Each: Destructive Wave, Conjure Minor Elementals
Carian Phalanx. The knight uses it´s Spellcasting to cast Magic Missile
Flaming Whirlwind. Dexterity Saving Throw: DC 15, each creature in a 15-foot tall Cylinder with a 10-foot Radius centered on the knight. Failure: 24 (6d6 + 3) Fire damage. Success: Half damage.
Parry. Trigger: The death knight is hit by a melee attack roll while holding a weapon. Response: The death knight adds 3 to its AC against that attack, possibly causing it to miss.
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