Large Giant (Stone Giant), Neutral Evil
Armor Class 18 (natural armor)
Hit Points 162 (15d12 + 55)
Speed 40 ft.
STR
23 (+6)
DEX
15 (+2)
CON
20 (+5)
INT
16 (+3)
WIS
12 (+1)
CHA
9 (-1)
Saving Throws DEX +6, CON +9, WIS +5
Skills Athletics +12, Perception +4
Senses Darkvision 60 ft., Passive Perception 14
Languages Giant
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Stone Camouflage. The giant has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Spellcasting. Barl is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). Barl has the following wizard spells prepared:

  • Cantrips (at will): chill touch, dancing lights, mage hand, mending

  • 1st level (4 slots): Magic Missile, mage armor, ray of sickness*

  • 2nd level (3 slots): blindness/deafness*, ray of enfeeblement*, web

  • 3rd level (3 slots): animate dead, Fly, vampiric touch, Fear

  • 4th level (1 slots): Stoneskin

Actions

Multiattack. The giant makes two greatclub attacks.

Earthbreaker. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 25 (4d8 + 7) bludgeoning damage.

Rock. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 33 (5d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.

Reactions

Rock Catching. If a rock or similar object is hurled at the giant, the giant can, with a successful DC 10 Dexterity saving throw, catch the missile and take no bludgeoning damage from it.

Habitat: HillMountainUnderdark

Xanlarel

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