Medium Elemental, Neutral
Armor Class 14 Natural Armor
Hit Points 84 (6d12 + 36)
Speed 50 ft.
STR
10 (+0)
DEX
17 (+3)
CON
12 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
18 (+4)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Ignan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Fire Form. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.

Illumination. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.

Actions

Multiattack. The elemental makes two touch attacks or cast Fire Blast once.

Touch. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

Fire Blast. Ranged Attack: +7 to hit, reach 100 ft., one target. Hit: 15 (2d10 + 5) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.

Description

If Summoned using higher spell slots, +10 hp for each. Also, and at 7th level, +1 for CA and attack rolls, and at 9th level +2 CA and attack rolls.

Monster Tags: Elemental

Habitat: Desert

Samiro

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