Huge Monstrosity, Unaligned
Armor Class 15 (natural armor)
Hit Points 39 (7d10 + 7)
Speed 30 ft., Burrow 20 ft.
STR
17 (+3)
DEX
11 (+0)
CON
13 (+1)
INT
1 (-5)
WIS
13 (+1)
CHA
6 (-2)
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 11
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) acid damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Until this grapple ends, the bone can bite only the grappled creature and has advantage on attack rolls to do so.

Crush. Melee Weapon Attack:  +5 to hit, grappled target. Hit:  10 (2d6+4)  bludgeoning damage.

Acid Spit(Recharge 6). Range Attack: reach 30 ft., The bone hunter spits acid in a ball that explodes in a 10 foot sphere, provided that it has no creature grappled. Each creature in that sphere must make a DC 13 Dexterity saving throw, taking 10 (3d6) acid damage on a failed save, or half as much damage on a successful one.

Description

A huge worm type creature covered in chitin armor plating. It uses it's many eyes and tremorsense to hunt for its prey in the dark, usually preferring to strike from below ground or through walls. It hunts primarily large prey and will feed on a creatures bones leaving nothing behind, it uses multiple rows of tough teeth to both burrow and crush bone.

Habitat: ForestGrassland

ebilrubberducki

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