Wounded Fury. While it has half its it points or fewer, the tribal horde chieftain has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.
Rage: As soon as combat starts, the Cagan enters into a battle rage, gaining advantage on Strength checks and Strength saving throws, +4 bonus on damage rolls on melee weapon attacks using Strength (included in the actions), and resistance to bludgeoning, piercing, and slashing damage. It ends early if the Cagan is knocked unconscious or if its turn ends and it hasn't attacked a hostile creature since its last turn or taken damage since then. Cagan can also end its rage on its turn as a bonus action.
Survivor. The tribal horde chieftain regains 10 hit points at the start of its turn if it has at least 1 hit point but fewer hit points than half its hit point maximum.
Honorable. At soon as combat starts, Cagan can designate a creature it is dueling. Until Cagan or the creature is unconscious any damage either party takes that isn't from the other party is shared.
Brutal Critical. Cagan can roll three additional weapon damage die when determining the extra damage for a critical hit with a melee attack
Multiattack. Cagan makes five melee attacks.
Greataxe. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 24 (2d12 + 11) slashing damage.
Unbridled Fury. In response to being hit by a melee attack, the tribal horde chieftain can make one melee weapon attack with advantage against the attacker.
Cagan can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Cagan regains spent legendary actions at the start of its turn.
Attack. Cagan makes a greataxe attack
Seize Control. Cagan can gain control of her weapon.
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