| Mod | Save | ||
|---|---|---|---|
| STR | 18 | +4 | +8 |
| DEX | 14 | +2 | +2 |
| CON | 16 | +3 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 12 | +1 | +1 |
| WIS | 13 | +1 | +1 |
| CHA | 10 | +0 | +0 |
While not wearing armor, your base AC equals 15 + any Shield bonus.
Danger Sense
You have Advantage on Dex. saving throws unless you have the Incapacitated condition.
Reckless Attack
When you make your first attack roll on your turn, you can decide to attack recklessly, giving you Advantage on attack rolls using Str. until the start of your next turn, but attacks against you have Advantage during that time.
Primal Knowledge
While Raging, whenever you make an ability check using one of the following skills, you can make it as a Str. check even if it normally uses a different ability: Acrobatics, Intimidation, Perception, Stealth, or Survival.
Carrion Raven Martial Maneuvers.
You can use one maneuver per turn. Your maneuver save DC is 15.
You have a total of 18 maneuver points and know 4 maneuvers.
Bestial Transformation (8 points)
As an action, you can cast polymorph spell on yourself without providing material components. When you do, you can only transform into a Beast with a CR of 4 or lower, and you retain your Int., Wis., and Cha. scores. Polymorph (4th)
Pack Leader (1 point)
When an enemy creature within 5 ft. of you is attacked, you can use your reaction to spend 1 maneuver point to make a melee attack with advantage against that creature. Pack Leader: 1 Reaction.
Carrion Feast (4 points)
You can use an action to spend 4 maneuver points to make a melee weapon attack. On a hit, the attack deals an additional 5d6 necrotic damage and you gain temporary HP equal to the necrotic damage dealt. Carrion Feast: 1 Action
Apex Dominance (5 points)
As an action, you can spend 5 maneuver points to force a creature within your reach to make a Str. saving throw (DC 15). If the creature is grappled by you, it has disadvantage on this saving throw. On a failure, the creature takes 6d10 force damage. On a success, the target takes half damage. If this maneuver reduces a creature to 0 HP, it immediately dies. Maneuver Points: 1 Action
Fast Movement
Your speed increases by 10 ft. while you aren’t wearing Heavy armor.
Raven’s Spirit
You gain proficiency in Animal Handling, or if you’re already proficient gain proficiency in Athletics, Nature, or Survival. Additionally, you can cast speak with animals as a ritual.
Feral Instinct
You have Advantage on Initiative rolls.
Powerful Build
You have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.
Multiattack. Bronwyn makes two attacks, using Sun Blade or Unarmed Combat in any combination.
Sun Blade. Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d8 + 6)Hit: 11 (1d10 + 6) Two-Handed. If she hits a creature with the Sun Blade, that creature has Disadvantage on its next attack roll before the start of her next turn
Longbow. Ranged Attack Roll: +7, range 150/600 ft. Hit: 7 (1d8 + 3) Piercing damage, and the target’s Speed decreases by 10 feet until the start of Bronwyn next turn.
Brutal Strike
If you use Reckless attack, you can forgo Advantage on one Strength-based attack of your choice on your turn. The chosen attack roll must not have Disadvantage. If the chosen attack roll hits, the target takes an extra 1d10 damage of the same type dealt by the weapon or Unarmed Strike, you can cause 1 Brutal Strike effect(s) of your choice.
Brutal Strike: Forceful Blow
When the chosen attack hits, the target is pushed 15 ft. straight away from you and you can then move up to half your Speed toward the target without provoking Opportunity Attacks.
Brutal Strike: Hamstring Blow
When the chosen attack hits, the target’s Speed is reduced by 15 ft. until the start of your next turn. A target can be affected by only one Hamstring Blow at a time—the most recent one.
Carrion Feast
You can spend 4 maneuver points to make a melee weapon attack. On a hit, the attack deals an additional 5d6 necrotic damage and you gain temporary HP equal to the necrotic damage dealt.
Hill’s Tumble (Hill Giant)
When you hit a Large or smaller creature with an attack roll and deal damage to it, you can give it the Prone condition.
Maneuver Points
You have a pool of 18 maneuver points that can be spent to use maneuvers. You regain all spent maneuver points at the end of a long rest.
Sap (Sun Blade). If you hit a creature with a Longsword, that creature has Disadvantage on its next attack roll before the start of your next turn.
Slow (Longbow). If you hit a creature with a Longbow and deal damage to the creature, you can reduce its Speed by 10 ft. until the start of your next turn. If the creature is hit more than once with this property, the Speed reduction doesn’t exceed 10 ft.
Unarmed Strike
You make a melee attack that involves using your body to deal one of the following effects:
Damage. You make an attack roll against the creature, and on a hit, you deal 1 + STR Bludgeoning damage.
Grapple. The target must succeed on a Str./Dex. (it chooses which) saving throw (DC = 8 + Prof. Bonus + Str.) or it has the Grappled condition.
Shove. The target must succeed on a Str./Dex. (it chooses which) saving throw (DC = 8 + Prof. Bonus + Str.) or you can either push it 5 ft. away or cause it to have the Prone condition.
Vex (Handaxe). If you hit a creature with a Handaxe and deal damage to it, you have Advantage on your next attack roll against that creature before the end of your next turn.
Instinctive Pounce
As part of the Bonus Action you take to enter your Rage, you can move up to half your Speed.
Actions in Combat
Opportunity Attack
Pack Leader
When an enemy creature within 5 ft. of you is attacked, you can spend 1 maneuver point to make a melee attack with advantage against that creature.
Description
Bronwyn is a Hill Giant Goliath descendant and leads a warband that lives in the hills neat the Lortmill Mountains in the World of Greyhawk. Her warband conducts raids or can be hired to provide safe passage to any merchant trains in the area. It all depends on whether you can successfully trade/barter with them or not. The locals know better to mess with Bronwyn's Bright Blades and let them do their bidding, as they provide a measure of protection in the area from other predators.
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