AC
21
Plate
Initiative
+6 (16)
HP
139
(10d12 + 20)
Speed
60 ft., Climb 55 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 22 | +6 | +6 |
| DEX | 20 | +5 | +5 |
| CON | 19 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 21 | +5 | +5 |
| WIS | 20 | +5 | +5 |
| CHA | 17 | +3 | +3 |
Senses
Passive Perception 19
Languages
Common, Dwarvish
CR
8 (XP 3,900; PB +3)
Traits
Power Drawup. For every one of the Ape Warlord's conscious allies within 60 feet of it, its Nature Beam Attack does another d8 of radiant damage.
Actions
Multiattack. The Ape Warlord makes three Greatsword attacks and a Nature Beam.
Greatsword. Melee Attack Roll: +13 to hit. Hit: (6d6+6) Slashing Damage.
Nature Beam. Ranged Weapon Attack Roll: +16 to hit. Hit: (5d10+8) Force Damage and (3d8+2) Radiant Damage.
Bonus Actions
Roar. Each of the Ape Warlord's enemies within 15 feet must make a DC 14 Constitution saving Throw or be frightened for 1 minute.
Comments