Medium Humanoid, Lawful Neutral
AC 21 Plate    Initiative +6 (16)
HP 139 (10d12 + 20)
Speed 60 ft., Climb 55 ft.
Mod Save
STR 22 +6 +6
DEX 20 +5 +5
CON 19 +4 +4
Mod Save
INT 21 +5 +5
WIS 20 +5 +5
CHA 17 +3 +3
Senses Passive Perception 19
Languages Common, Dwarvish
CR 8 (XP 3,900; PB +3)
Traits

Power Drawup. For every one of the Ape Warlord's conscious allies within 60 feet of it, its Nature Beam Attack does another d8 of radiant damage.

Actions

Multiattack. The Ape Warlord makes three Greatsword attacks and a Nature Beam.

Greatsword. Melee Attack Roll: +13 to hit. Hit: (6d6+6) Slashing Damage.

Nature Beam. Ranged Weapon Attack Roll: +16 to hit. Hit: (5d10+8) Force Damage and (3d8+2) Radiant Damage.

Bonus Actions

Roar. Each of the Ape Warlord's enemies within 15 feet must make a DC 14 Constitution saving Throw or be frightened for 1 minute.

DucksRAwesome

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