Large Fiend, Chaotic Evil
AC 15    Initiative +8 (18)
HP 88 (7d10 + 50)
Speed 35 ft.
Mod Save
STR 14 +2 +2
DEX 15 +2 +2
CON 16 +3 +3
Mod Save
INT 6 −2 −2
WIS 4 −3 −3
CHA 4 −3 −3
Immunities Psychic; Charmed, Frightened
Senses Passive Perception 5
Languages Infernal Can understand but cannot speak.
CR 5 (XP 1,800; PB +3)
Actions

 Chaotic Whirlwind. When there are 2 or more enemies within 5ft of the chaos spawn he can become a whirlwind of gnashing teeth gripping claws and slicing claws. Each creature within 5ft of the chaos spawn take 4d4 piercing damage. This attack forgoes all movement and persists until the chaos spawn moves. 

Multi Attack. Chaos spawn can make 2 fleshy claw attacks. 

Fleshy Claw. Melee Weapon Attack: +5 to hit, reach 10ft, 1 target. Hit: 15 (3d6+5) slashing damage. 

 

Bonus Actions

Tentacle Slam. When the chaos spawn has a creature grappled that is at least one size smaller than itself, it can slam them into the ground forcing them prone and taking 2d6 bludgeoning damage. 

Reactions

Fleshy Abundance(1/day). When the chaos spawn reaches 0 HP it instead heals for 3d6 HP. This happens at the end of each of his next 1d4 turns, unless he is dealt radiant damage during this time frame in which the healing ends. 

Description

A horrific amalgamation of flesh, bone, horn, and claw shambling around the entrances of demon prince lairs or massacring wandering travelers through the blazed fields of hell. This creature was once a cultist, humanoid, or servant of a dark deity. They were wronged in their servitude and gifted a new life, one of pain and suffering. 

Habitat: Planar (Nine Hells)

Bodingus

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